Jump to content

Help w/ Gravel Road


ctk111
 Share

Recommended Posts

I'm trying to render out a gravel road that looks somewhat believable, but I'm not having any luck. It always looks too flat even with a bump map. I'm going to try a displacement modifier, but I'm worried about render times. Any suggestions are appreciated.

Link to comment
Share on other sites

I reckon bump mapping should suffice depending on how close you get to it.

 

Id turn of bitmap blur in the diffuse for a start if you haven't already.

 

The most important bit will be having a high quality large diffuse map that tiles well, then you can create your bump from that. Have you got a screen shot?

 

Using a blend material between 2 textures could be a good idea as well

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...