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car animation


whale
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hi everyone i am a max user and iam currently working on a particular project were i am to animate a car that races along a track.....so here is my problem, ,.,. i can animate the car but i cant animate the wheels according to the cars movement/.,/.,/, i was told i could use reactors but i havent found any informable tutorials/.,/.,/.

pls if u have any idea or knowlegde on this subject pls holla

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this toy car doesnt do anything.... i am trying to animate a car that would speed along a track then along a ramp then glide in the air for sometime before landing//........ why in d world am i having problems doing this simple animation in Max,,.,., why do i have to buy another high-end animation program

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you mean like this? it can get really complex, but for this i just linked the wheel to the box, animated the box moving from 0 to 100. then i animated the wheel spinning from frame 0 to 100, went into the curve editor and changed the end-point of the rotation from -180 deg to -360.

 

(it's attached as a zip)

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If you have your car following a path or linked to a dummy following a path, you can use a wire float to have the wheels turn according to the percentage of the vehicle along the path. See Ted Boardman's article #13 "Rotating Wheels with Wiring Parameters" in the upclose section of cgarchitect for how to do this.

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If you have your car following a path or linked to a dummy following a path, you can use a wire float to have the wheels turn according to the percentage of the vehicle along the path.

 

This would be very useful to me.

 

What if I change the percentage of the path followed using the curve editor?

 

I am curious if the wire parameters are reading the length value of a spline only or the object's keyframe for following that spline.

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