whale Posted September 17, 2007 Share Posted September 17, 2007 hi everyone i am a max user and iam currently working on a particular project were i am to animate a car that races along a track.....so here is my problem, ,.,. i can animate the car but i cant animate the wheels according to the cars movement/.,/.,/, i was told i could use reactors but i havent found any informable tutorials/.,/.,/. pls if u have any idea or knowlegde on this subject pls holla Link to comment Share on other sites More sharing options...
notamondayfan Posted September 17, 2007 Share Posted September 17, 2007 craft director tools!! using it at the moment, and its bloody good! its got a fully customisable 4 wheel car rig, and it dead easy to use. Link to comment Share on other sites More sharing options...
whale Posted September 18, 2007 Author Share Posted September 18, 2007 this toy car doesnt do anything.... i am trying to animate a car that would speed along a track then along a ramp then glide in the air for sometime before landing//........ why in d world am i having problems doing this simple animation in Max,,.,., why do i have to buy another high-end animation program Link to comment Share on other sites More sharing options...
notamondayfan Posted September 18, 2007 Share Posted September 18, 2007 how accurate do you require the animation? you could keyframe the wheel spinning and then loop it, add some motion blur, and it would be very hard to notice any irregularities with the timing of the wheels. Link to comment Share on other sites More sharing options...
SgWRX Posted September 19, 2007 Share Posted September 19, 2007 you mean like this? it can get really complex, but for this i just linked the wheel to the box, animated the box moving from 0 to 100. then i animated the wheel spinning from frame 0 to 100, went into the curve editor and changed the end-point of the rotation from -180 deg to -360. (it's attached as a zip) Link to comment Share on other sites More sharing options...
mnemeth Posted September 19, 2007 Share Posted September 19, 2007 If you have your car following a path or linked to a dummy following a path, you can use a wire float to have the wheels turn according to the percentage of the vehicle along the path. See Ted Boardman's article #13 "Rotating Wheels with Wiring Parameters" in the upclose section of cgarchitect for how to do this. Link to comment Share on other sites More sharing options...
Claudio Branch Posted September 19, 2007 Share Posted September 19, 2007 If you have your car following a path or linked to a dummy following a path, you can use a wire float to have the wheels turn according to the percentage of the vehicle along the path. This would be very useful to me. What if I change the percentage of the path followed using the curve editor? I am curious if the wire parameters are reading the length value of a spline only or the object's keyframe for following that spline. Link to comment Share on other sites More sharing options...
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