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Creating a mirror effect on floor


King David
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I am trying to do reverse engineering on an interior hallway rendering and need help. This rendering appears to have a marble tile floor and has images of people standing on that floor. The floor is shiny and refective just like a mirror. You can see the shadows of people, doors and lights. How can I create this same affect?

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Hello King David and welcome to the forum. Well if im not wrong all you need to do is create a new material and in the material editor scroll down to the maps section. In the reflection map choose flat mirror. Set the % of the map according to the result you want . THemore the % the more reflective it is.

 

Hope that helps

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