King David Posted February 21, 2003 Share Posted February 21, 2003 I am trying to do reverse engineering on an interior hallway rendering and need help. This rendering appears to have a marble tile floor and has images of people standing on that floor. The floor is shiny and refective just like a mirror. You can see the shadows of people, doors and lights. How can I create this same affect? Link to comment Share on other sites More sharing options...
@lkion O Posted February 21, 2003 Share Posted February 21, 2003 Hello King David and welcome to the forum. Well if im not wrong all you need to do is create a new material and in the material editor scroll down to the maps section. In the reflection map choose flat mirror. Set the % of the map according to the result you want . THemore the % the more reflective it is. Hope that helps Link to comment Share on other sites More sharing options...
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