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mental ray: glass material


smr_VIZ
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There are quite a few mental ray glass material settings and shaders available for use. Could anyone tell me which one is the best for the exterior glass curtain wall?

 

Based on my limited experience, the following are what I found three types of Glass:

1. from Arch & Design template:transparent material > glass >solid geometry

2. mentral ray > surface shader > dielectric material

3. glass (physical phen)

 

Thanks for your input in advance,

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If you need clear/ coloured physically accurate glass, use the dielectric material. Set the IoR to 1.5 - 1.6 and you're done.

 

If you need the glass to have custom characteristics, such as a sand-blasted or geometric patterning, the A&D material would be easier to set up.

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