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rpc shadows


sstamfb
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You might also try creating shadow planes for your RPC trees.

 

Just create a quasi-circular shape, convert to editable poly, and create a material with a leaf-like pattern map in the opacity slot. After that just uncheck "visible to camera" in the objects' properties dialogue box.

 

You can align this object about mid-level with your RPC tree and just position your primary light source at a high angle.

 

Itool's Software offers Forest Pro that will work with Mental Ray as well.

 

I have used a combination of these two successfully on several projects.

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Claudio,

This is basically the exact thing I did this weekend...

 

"Just create a quasi-circular shape, convert to editable poly, and create a material with a leaf-like pattern map in the opacity slot. After that just uncheck "visible to camera" in the objects' properties dialogue box."

 

however, I ended up not using the technique because depending on the camera angle, the "hidden" shadow generator was partially visible through the RPC tree as if the opacity channel of the RPC didn't recognize the 'invisible to camera' characteristic...Any thoughts, ideas?

-=Rob

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Rob,

 

I have noticed the same problem when rendering with MR but not Scanline. (I do not know if the same GI artifact shows up using V-Ray as well.)

 

This approach is probably best suited for stills that can be cleaned up in Photoshop if rendering with MR.

 

Which brings up the point: If I am going through the effort of using GI lighting and MR, why bother with 2D trees to begin with?

 

I am moving towards a combination of V-Ray proxies and Onyx trees for my future projects. Itool's Forest Pro is also very effective for handling immense areas of background forestation.

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