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Rounding over a corner


mfured20
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hey guys.

 

i dont do a lot of modeling in max, mostly i just import models for rendering. even so, i really should know how to do this, and im not sure how.

 

i have imported a bunch of petal shapes, which they now want to have rounded edges, as if i ran a router along their edge. the main problem is just that there are a lot of them, and i would have to do them all to accomodate different views.

 

is there a quick way to do this, or should i just go in and chamfer each edge individually?

 

Thanks!!!

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Hi Matt,

 

Are the different colors representative of different materials, or just object colors? I would combine all the petals into a single mesh with the Attach List option - select one petal mesh and attach the others. If the colors are represented by materials, max will set a material ID for each different mat.

 

[Edited]

Then highlight Edge in the Editable Mesh stack and select "Select Open Edges". Go to your Front viewport and de-select any edges you don't want chamfered. Then select all the mesh vertices (ctrl-a with Vertex highlighted in the Editable Mesh stack). Click Selected in the Weld rollout. Go back to Edge mode, then just input the chamfer value you want.

 

I hope this works for you. I just did a quick test in Max 9.

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Fran has the right approach in mind...

 

Just use Editable Poly and don't forget to use Auto Smooth after selecting all of the faces.

 

I didn't see a way to easily select outer edges with epoly. So I used editable mesh instead. Am I missing something?

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If you're rendering with Mental Ray, you could apply an Arch&Design material to those petal shapes and then adjust the material's rounded corners parameter (in the Special Effects rollout menu).

 

Vray will do it too, but it's limited in both MR and Vray. I think actual geometry manipulation is in order in this case.

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