portisgreg Posted September 21, 2007 Share Posted September 21, 2007 Hey guys, I'm working on an interior scene of a bar and the designer has asked for this furniture (attached). Now I have some ideas about building this but the bit i'm not sure about is the 'chesterfield' back and was wondering what your ideas were? Cheers Greg Link to comment Share on other sites More sharing options...
Andy Park Posted September 21, 2007 Share Posted September 21, 2007 I'd model the folds first then pull a vertex back with a soft selection, then add buttons. heres a good tut for folds http://www.mr-cad.com/Making-Crease-Using-3D-Studio-Max-p-1099.html Link to comment Share on other sites More sharing options...
ipxstudios Posted September 21, 2007 Share Posted September 21, 2007 yes pulling the vertices works best - I had to model a lounge with that material. Just start with a flat box, subdivide it, and locate all the places where you would place the buttons - then with soft selection pick all the vertices and move. Once you place the buttons just group the whole thing and bend it to the shape of the chair. Link to comment Share on other sites More sharing options...
skywalker Posted September 22, 2007 Share Posted September 22, 2007 Subdividing your geometery first using a box then using softselection to move your vertices inward will help create the look of the furniture piece. I would create the back seperate then model the arm rest last. Be careful in using turbosmooth it could create an issue when using this modifier for smoothing. The folds can be modeled using a spline then create a cylinder or tube and extrude along spline will work. Try to see if you can receive more referrence material to complete your model from front, side and top view. Good luck the force is with you............ Link to comment Share on other sites More sharing options...
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