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Interior Rendering..


yudk
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Hello Guys..

I am confuse right now.

Does anybody know.. how to make a good rendering image from a shop interior which is surrounding by walls.

Where do I must put the vray light?

I ever made 1. but it was too dark. so I must make a wall dissapear.

Is it any chance i don't have to do that?

I'm using vray engine..and 3ds max7.

Pls help me..

I just need some tips from you guys thank you...

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I see it this way : there are two main strategies when lighting a scene : either you mimic real-world lighting or you cheat. Then of course there is an infinity of possibilities in-between. I tend to prefer the second option, especially for interior lighting. Because if you look at shops you'll see that there are lots and lots of lights and that would be a real pain to set up and tune.

You should proceed in a hierarchical and organized way : put in some main lights (as few as possible) that will bring the most part of light into the scene and give it its mood. Only then should you add (if needed) some more fill lights, spots, etc that will give a more realistic look.

Now your problem is that the image is too dark. There are plenty of possible reasons to that, and even more solutions. You could for eg simply increase your lights intensity, or if working with a physical camera, adjust its properties to obtain a proper exposure. You could also use some turnarounds if the problems only concerns specific parts, like increasing the GI recieve amount of particular objects.

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em..

thank you very much for the answer..

it's really helping..

but i have some trouble..

if i have a window it's so much easier because i can put the vray light on my windows..

but if i don't have?... my room become so dark in some spots..

-_-.

buat thankyou for the answer karim...^^

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