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Losing Textures in Job Queue?


Bwana Kahawa
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Hi,

I've recently managed to get a job queue working in Maxwell on my Mac, but each time it gets going, it completes about 3 renders before failing the fourth.

 

Each time it says it fails, it can't find one of the textures. However, the renders are all separate camera views of the same model, so there's no reason why it should suddenly fail to find the texture.

 

Anyone had experience of this? Is there a limit to how many renders you can place in the job queue? I'm trying to get an animation out so it'd be great to get this working!

 

Cheers,

 

Derek

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Yeah, it's a series of frames of an animation, although I couldn't get the animation to work through the Form Z plug-in, so I've fudged it with essentially a series of camera views in the same model.

 

It doesn't always fail on the same view - it seems to fail on around the 5th render in each queue, regardless of the content of the frame. The textures are in the same folder as the MXS file.

 

Once I set the queue going again from the failed view, it always finds the texture fine and happily completes the render, finally failing on whichever render is roughly 5th in the queue after that!

 

It's as if Maxwell has a limit on the number of renders that can be queued successfully. Any ideas?

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I've done many animations with Maxwell that were exported from Max and I've never had the problem you’re describing. I'm not sure how the Form Z plugin works but if it's like Max you specify a range and then the plugin exports one MXS file for every frame of your animation. Then you load the first of the MXS files in the Maxwell viewer and specify the range of animation. So if you have 100 frames you'd enter 0-100, then everything is pretty much automatic at that point, if one frame fails to render I will go back and just render that single frame by it's self.

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