Dave Buckley Posted September 25, 2007 Share Posted September 25, 2007 How do you guys go about making your scenes look realistic in terms of texturing? I am ok with the lighting but my texturing lets me down. If anyone could give a brief process as to what types of maps they use and in which slots etc (bump, normal, specular etc) it would be much appreciated Link to comment Share on other sites More sharing options...
C.Vestal Posted September 25, 2007 Share Posted September 25, 2007 here is a good start: http://www.rethinkfx.com/tutorials/texture.htm bit outdated, but still a great book. http://www.peachpit.com/store/product.aspx?isbn=0735713863 there are tutorials in max help as well. Link to comment Share on other sites More sharing options...
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