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RPC Fads with mental ray


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There is no lighting in this particular atached image

 

In my scene I am using a photometric sun and sky.

 

 

Regarding the self illumination to be 0 still when we render objects in both the renderers (MR and scanline) there is a clear colour difference.

 

Its getting really faded.

 

Thanks for replies

 

but I will need more support from you people

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Two things to try

 

1) load the RPC material into the material editor, change the shader type to Oren-neylar blinn and drop the diffuse level. Also turn off self-illumination off here as well as in the RPC properties.

 

2) download the latest RPC plugin from archvision. It has some new tools to control how RPC behave with Mentalray. Under the Utilities panel (more) there is the RPC mass Edit panel. It will give you the option to a) ignore self-illumination, b) automaticall include RPC to all lights and c) Make RPC's be effected by exposure control

 

These make a huge difference and I recomend option 2

 

JHV

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  • 3 months later...
Two things to try

 

1) load the RPC material into the material editor, change the shader type to Oren-neylar blinn and drop the diffuse level. Also turn off self-illumination off here as well as in the RPC properties.

 

2) download the latest RPC plugin from archvision. It has some new tools to control how RPC behave with Mentalray. Under the Utilities panel (more) there is the RPC mass Edit panel. It will give you the option to a) ignore self-illumination, b) automaticall include RPC to all lights and c) Make RPC's be effected by exposure control

 

These make a huge difference and I recomend option 2

 

JHV

 

Justin,

 

I don't see any of these options in my plugin - is it more robust in a pro version or something? I'm using the latest 3.1.x in VIZ 2008. Shadows and reflections, but nothing for self-illumination, automatic include, or exposure control.

 

Thanks,

Angelo

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