jtroupe Posted September 26, 2007 Share Posted September 26, 2007 I am using a spanish tile material for the roof and it is acting funny on the edges. It is casting a shadow, and then the displacement is giving me 2 different sizes of 'humps' even though it is the same material and the same layer. Any help woould be appreciated. Link to comment Share on other sites More sharing options...
Koper Posted September 27, 2007 Share Posted September 27, 2007 for the different sizes of the tiles, you have two different uvw's on the roof object. check that your displacement is set to '3d and then check the 'keep continuity. Link to comment Share on other sites More sharing options...
jtroupe Posted September 28, 2007 Author Share Posted September 28, 2007 I only have one uvw map mofidier on that layer, and there isn't a displacment modifier on it, that is the material. Link to comment Share on other sites More sharing options...
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