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Pool Clubhouse


Jason Matthews
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Hi everyone,

 

I wanted to start a WIP thread here so I can get input from the best. For some reason I always get to a certain point in a rendering but can never "bring it home" with the realism I want to obtain. Enough talk. Here are the first images for crits. I am using Sketchup for modeling Viz and Vray for rendering. The perspective has already been signed off on by the client. I have a little bit of modeling left to do.

 

Can anyone tell me why the columns in the front show in sketchup but not in Viz? I made them in AutoCAD and imported to sketchup.

 

The building portion is xrefed in for simplicity's sake, so the only actual file linked geometry in the scene is the site.

 

Thanks in advance.

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Some nice potential here I'd say. As far as crits go, it seems a little blurry, are you using a softening filter? The water looks more like lake water than pool water, we'll definitely want to see the bottom of the pool, so you'll need some transparency to that water material and a tile pattern or something like for the pool bottom always looks nice. There seems to be an issue with the glass on the building, some are rendering black, maybe co-planner faces? Grass is a little too radioactive green and some landscaping will help fill the whole thing in. A gravel material would be nice on that parapet roof...the white is kind of glaring, unless of course a white rolled roof is the material they'll use for construction. I don't think you'd ever achieve total photo-realism with the white block buildings in the background, but that may not be something that you are able to change at this point.

 

I didn't mean to dump on you here :p , these are just the things that jumped out at me. The lighting is nice...and that can be one of the hardest parts sometimes.

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The roof texture is a bit repetitve I think. Roof textures are always tricky to do :) try to find a bigger texture image or put another texture layer with different scale on top of it. And if you put some more objects on the outside (cars, vegetation, etc...) they'll cast nice shadows around and help to fill the big grey areas of the road.

Otherwise the lighting looks pretty good to me...

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Thank you very much for the feed back. I certainly do not take it as "dumping". That is why we all post here is to get outside opinion to better ourselves.

 

I will definitely look at the water and flat roof materials. I am really having trouble with the glass. As I said before, I am using Sketchup for the modeling and as of right now all of the glass panels are 2D planes, not 3D boxes. All of the model is set to two-sided so I don't understand why it is coming out the way it is. Most likely this will be fixed in post-production. The grass has been giving me headaches too. I have tried doing a vray displacement but it looks like I need to take another look at it.

 

I will repost later with revisions.

 

Thanks,

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