upsidedown Posted February 6, 2003 Share Posted February 6, 2003 I'm an old 3ds4 animator who has been doing stills in FormZ for the past several years. Now I find myself having to do an animation in Viz3 and I'm having trouble with the look at modifier and copying tracks to make my tree sprites face the camera. I do all of my modeling in FormZ and import it into viz. I was able to select all of my trees and reset the pivot to the object center of each tree (instead of the origin as they come in), but I can't get the look at modifier to apply to all of the objects at once or copy tracks to the other trees once I get one tree set up the way I want it. Does anyone have a system for making hundreds of trees face the camera during animation. Link to comment Share on other sites More sharing options...
quizzy Posted February 7, 2003 Share Posted February 7, 2003 well check out the script section is this forum... Link to comment Share on other sites More sharing options...
upsidedown Posted February 7, 2003 Author Share Posted February 7, 2003 The tree script looks like it would work great...if I were using any version that it actually worked with. As I said above, I'm on version 3. I was able to get something to work. By setting up a simple rotation of one tree to match the angle to the camera, I was then able to copy the rotation to all of the other trees in track view. Not as nice as the look at controler, but it works for now. Link to comment Share on other sites More sharing options...
quizzy Posted February 7, 2003 Share Posted February 7, 2003 well then check scriptspot.com or tdp.com there are a lot of scripts for viz3 as well... Link to comment Share on other sites More sharing options...
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