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Splotichness and render time?


JonM
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Hello all I am doing a visualization for an art installation, and its coming out ok except for the splotchiness on the walls. I will be doing an animation of this so I want to figure out how to smooth out the walls without affecting the calculation time of the IR map.

 

 

environ01.jpg

 

res 1280x720

 

Adaptive rQMC sampler - default (1/4)

 

IR map - medium animation preset, hemisub - 60, intrepsamples - 24

 

Light cache - 1000, screen, samplesize .01

 

rQMC sampler:

adaptive amount - .8

Noise Thres- .01

Min Samples - 10

Global subd - 2

 

this took a bit over 30 mins on my Athlon 64 X2 5400+ 2GB DDR2

 

Any ideas on how to improve these settings so the image will be smoother and the rendering time will not increase too much?

 

If I am to do this new animation IRmap method on RC5, then I can't have a hight render time on the IR map

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right off the gun I would say up your interp. samples and down your hemi samples for the Irradiance map...maybe like 50 and 40 respectively.

 

I've seen this suggested by Brian at ATAS a lot and it seems to work out well.

 

Mike

 

ATAS? Doh :p

 

But i 2nd your suggestion. Up interp and down the hemis.

 

this thread might help ... http://www.cgarchitect.com/vb/26096-blotches-splotches-dark-areas.html

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Yup that seemed to help it, without affecting render time really :)

 

While we are on the topic, I have read and experimented a lot with vray, but I still don't fully understand the relationship between rQMC sampler and IR map/GI solution? perhaps you can give me a quick idea of it? or point me in a direction?

 

Thanks for the help guys!

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