navi Posted February 21, 2003 Share Posted February 21, 2003 does anyone else have serious problems using viewport clipping planes? i'm trying to get an elevational view of an interior (enclosed by walls on all sides) and don't want to turn off any walls to get the shot. however when i use viewport clipping it always renders mostly blackness even though the view i want is shown in the viewport! navi. Link to comment Share on other sites More sharing options...
STRAT Posted February 21, 2003 Share Posted February 21, 2003 viewport clipping is crap for that type of operation. ur better off using the slice plane. [ February 21, 2003, 09:20 AM: Message edited by: STRAT ] Link to comment Share on other sites More sharing options...
navi Posted February 21, 2003 Author Share Posted February 21, 2003 hmm... thanks. i'm trying it now. but i'm looking straight into a mirror in the scene, so it's problematic for the reflection as well as the radiosity solution isn't it? Link to comment Share on other sites More sharing options...
navi Posted February 21, 2003 Author Share Posted February 21, 2003 yeah... my mirror obviously doesn't reflect anything but black, and my lighting is really messed up due to half my model being missing. do you usually relight your model to create this kind of view??? are there any other alternatives? Link to comment Share on other sites More sharing options...
proces2 Posted February 21, 2003 Share Posted February 21, 2003 not sure if it is still a problem. but, i believe that reflections do not render in orthagonal views - only in perspective views. one clunky fix might be to set up a camera really far away (use orthagonal projection) with a very narrow field of view. what about turning off the "visible to camera" option in the properties window for different objects. the objects won't render in the view, but its shadows will render and it will get rendered into any reflections. sean Link to comment Share on other sites More sharing options...
Christopher Nichols Posted February 21, 2003 Share Posted February 21, 2003 You may want to try this... Select the whole scene and group it, slice the group, copy the group and reverse the slice... take the revese slice and select object property and make it "invisible to camera" or whatever the option is... that way it will render the reflection but not the actual object. BTW, you will need to use a perspective camera is you want reflections. Not sure this will work, but it is worth a try. Link to comment Share on other sites More sharing options...
Fermi Bertran Posted February 25, 2003 Share Posted February 25, 2003 -Vieport cliping works only for the viewports interactive work, not at render time, it is meant to help while modeling, mapping, etc. -Of course Slice Modifyer is a way to go, used together with Cap holes will even "heal wounded" geometry if any. -"Cheap" alternative is to use a Camera and adjust camera clipping instead, works great only BUT is that sliced geometry will remain so, may be you need post edit teh image. Link to comment Share on other sites More sharing options...
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