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viewport clipping planes


navi
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does anyone else have serious problems using viewport clipping planes? i'm trying to get an elevational view of an interior (enclosed by walls on all sides) and don't want to turn off any walls to get the shot. however when i use viewport clipping it always renders mostly blackness even though the view i want is shown in the viewport!

 

navi.

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yeah... my mirror obviously doesn't reflect anything but black, and my lighting is really messed up due to half my model being missing. do you usually relight your model to create this kind of view??? are there any other alternatives?

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not sure if it is still a problem. but, i believe that reflections do not render in orthagonal views - only in perspective views.

 

one clunky fix might be to set up a camera really far away (use orthagonal projection) with a very narrow field of view.

 

what about turning off the "visible to camera" option in the properties window for different objects. the objects won't render in the view, but its shadows will render and it will get rendered into any reflections.

 

sean

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You may want to try this...

 

Select the whole scene and group it, slice the group, copy the group and reverse the slice... take the revese slice and select object property and make it "invisible to camera" or whatever the option is... that way it will render the reflection but not the actual object. BTW, you will need to use a perspective camera is you want reflections. Not sure this will work, but it is worth a try.

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-Vieport cliping works only for the viewports interactive work, not at render time, it is meant to help while modeling, mapping, etc.

 

-Of course Slice Modifyer is a way to go, used together with Cap holes will even "heal wounded" geometry if any.

 

-"Cheap" alternative is to use a Camera and adjust camera clipping instead, works great only BUT is that sliced geometry will remain so, may be you need post edit teh image.

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