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animating camera correction modifier


trey
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how do i animate a camera-correction modifier?

 

i have 7 images key-framed on one camera,

but 3 of the images needs the camera correction

modifier to straighten out the vertical lines.

i want to be able to render all the images

in one stroke with one camers.

 

another question:

how do i render multiple cameras in one pass without key-framing?

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i'm not really animating. i'm rendering

7 different types of views. the designer wants to make sure that they are all 2-point perspectives. so for some of the views, i have to add a camera-correction modifier.

which then means i physically have to be here to render the different cameras.

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i'm rendering a sequence of camera views with a simple render-queue script.

well, it isn't that simple because the script also distributes the scene via ftp to another workstation and sends the rendered images back via email.

 

it's amazing that there is no simple batch rendering built into max...

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there is a batch render in MAX... well not excactly but its the video post, set up all the camera's and output files, and hit render, but that's for MAX... not for VIZ.. the way to do it in VIZ is with script in combination with network rendering...

disadvantage: you have to write a script and every camera needs a different job

advantage: once if its setup, its going to save a lot of time, and you can batch render different resolutions..

 

Maybe a good one for a general script or something.. if I find the time I'll make one... its not to hard to make I think...

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