BrianKitts Posted October 3, 2007 Share Posted October 3, 2007 I've got a chair I need to build, I'm not having much luck with the back leg. Anyone have any suggestions for how they would tackle this guy? something tells me it would be a nurbs job,..... except I dunno nurbs yet, maybe it's time to learn thx - b Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted October 3, 2007 Share Posted October 3, 2007 i've modeled some chairs myself before, and that model isn't very difficult. just draw splines for the structure, then position correctly and then make them renderable. for the seat and back, just use a chamfered box, convert to poly and tweak in vertex mode to get the shape you want.(nonuniform scale tool is very useful for this). finally attach them all together, assign poly IDs, give it a proper name and assign a multi-subobject material. position it in the middle of the file (i mean in 0,0,0 position) and move the pivot point, make it 0,0,0 also. hope this helps. if not, i think there's a pdf tutorial in the 3das section of this site, about making a chair. good luck. Eduardo Link to comment Share on other sites More sharing options...
BrianKitts Posted October 3, 2007 Author Share Posted October 3, 2007 the model is dead simple.... with the exception of the bulge of where the seat meets the back leg.... otherwise I would do rendered splines.... but in this case it would look to primitive. after searching the net and finding zero good (free) tutorials I bought a subscription to lynda.com this morning, and pounded through their NURBS tuts for max 6. I'm finally making headway on the chair, finally liking the results I'm getting. I just need to finish sculpting the back leg, mirror it, weld it up, do a little smoothing and the rest should be a breeze. side note about lynda.com, there's like 13.5 hours worth of max 9 tuts on their, well worth the $25 for a month of learning if there's anything thats escaping your knowledge. Okay maybe I blew most of a day on a chair, but now I have nurbs in my toolbelt, and it was kinda fun as a challenge. Link to comment Share on other sites More sharing options...
Koper Posted October 3, 2007 Share Posted October 3, 2007 i'd just use the same technq. as described in the link below on how to model a tree, - from a box extrude faces (upwards) till you get to the right hight of the leg, then for the part that goes to the seat, extrude/bevel/chamfer, from one face near the midle of the object. that should give a base to work from, then just tweak vertex positions to where they should be ad a meshsmooth/turbosmooth and bobs your uncle. http://evermotion.org/index.php?unfold_exclusive=109&unfold=exclusive Link to comment Share on other sites More sharing options...
Koper Posted October 3, 2007 Share Posted October 3, 2007 Brian, looks like you got it under control Hope you don’t mind me hijacking the thread a bit now So the question I now have, given somebody have got a chair to model, like the one Brian have just posted. What would you say is better, nurbs or the one on evermotion. You know nurbs and box modelling. The client expects his/her image, so your on a deadline, no time to waste. So What say you? Link to comment Share on other sites More sharing options...
BrianKitts Posted October 3, 2007 Author Share Posted October 3, 2007 hijack away, chair's done ..... so, here's my 2 cents on it... speedwise I would model it with nurbs again if I was under a tight deadline. (assuming I knew how) I've done box modeling before, but by the time I was done I didn't feel I had as much precision and control as I would want for furniture modeling. The other option that I started this morning with was to build a spline cage, total control, total time killer. I tried playing with lofts, and it was close by I was playing with distortion modifiers and not liking what I was getting..... To answer your question if I was under a deadline this morning, I would have extruded a faceted spline, polyedited, and applied a turbosmooth..... but it would have been kinda of a hack job. But that's what I knew how to do, and when you are on a deadline you do it however you know best. after tutorializing my morning away, I had the control with the nurbs to sculpt it exactly how I wanted....and I'm 80% happy with how it came out. there's a couple spots that could use some work, but not too bad for a first shot @ nurbs. luckily I didn't have a deadline to worry about. lovn' the nurbs Link to comment Share on other sites More sharing options...
Koper Posted October 3, 2007 Share Posted October 3, 2007 well, thats that, i'll definately put it on my list of thing to do, 1.brush teeth 2.learn nurbs 3.have a cup of coffee and reflect nurbs is the one thing in max i have not looked into. and you say miss lynda knows best, i'll have to ring her up Link to comment Share on other sites More sharing options...
redzuan3828 Posted October 4, 2007 Share Posted October 4, 2007 sound interesting to learn nurb in max also I never think to learn it before but now it time to look at it:D good info:D Link to comment Share on other sites More sharing options...
only3d Posted October 4, 2007 Share Posted October 4, 2007 brian, how did u get the "ball cap" on the edge of the leg done? Link to comment Share on other sites More sharing options...
BrianKitts Posted October 4, 2007 Author Share Posted October 4, 2007 brian, how did u get the "ball cap" on the edge of the leg done? there is a nurbs lathe tool, so I swept a curve with the lathe, and then used the blend surface tool to attach it to the rest of the leg smoothly. Link to comment Share on other sites More sharing options...
only3d Posted October 7, 2007 Share Posted October 7, 2007 aha! tnx brian. Link to comment Share on other sites More sharing options...
RTurner Posted October 8, 2007 Share Posted October 8, 2007 Would NURBS work here? If so where do I start? Link to comment Share on other sites More sharing options...
BrianKitts Posted October 8, 2007 Author Share Posted October 8, 2007 I would probably build the seat to start with..... simple nurb surface then build half of one side minus the attachement to the seat.... 2 rail sweep duplicate created side using .... surface mirror join the two sides..... fuse points create a blend surface or ruled surface between back and seats. sculpt the curve between the two and your pretty much there. at the point I would probably convert it to a mesh, shell modifier for width, turn to editable poly for smoothing and duplicate the seat to create two surfaces one for shell and one for upholstry. ...... took a lot of text to say it all, but after watching the nurbs tutorials that I mentioned all of this would probably make more sense. Link to comment Share on other sites More sharing options...
RTurner Posted October 9, 2007 Share Posted October 9, 2007 I wish I knew what you just said.....I guess its time for the tutorials. My gut reaction was this could this be done with one continuous line to define the plywood shape and then bent into the final shape. Am I high? Link to comment Share on other sites More sharing options...
louis.cho Posted October 11, 2007 Share Posted October 11, 2007 Would NURBS work here? If so where do I start? It will sound conservative but I would go with polymmodeling. This one just took me about 10 min with the render settings and quick materials. I started with the bottom plane and shift+move the edges. Shell+turbosmooth Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted October 11, 2007 Share Posted October 11, 2007 i'm a polymodelling fan too. Eduardo Link to comment Share on other sites More sharing options...
jophus14 Posted February 29, 2008 Share Posted February 29, 2008 Can you save the tutorials from Lynda.com opposed to buying the DVD? Link to comment Share on other sites More sharing options...
Fran Posted February 29, 2008 Share Posted February 29, 2008 I'm doing more and more with polymodeling as regards to furniture. Although I will often build my curves in Rhino first. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 4, 2008 Share Posted March 4, 2008 Can you save the tutorials from Lynda.com opposed to buying the DVD? It is possible with FireFox and the Download Them All extension. Might be a violation of the agreement though. Link to comment Share on other sites More sharing options...
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