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direct light volumetric effect...


nivvu
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hi all.

 

here iam having a problem with direct light in vray..

i want to give a volumetric effect to direct light in vray so tht it makes sense tht light is passing from an window...

 

bt vray renderer doesnt suport volumertic light i guess......

 

please adivse me how to give a volumetric light effct in vray ........

 

thanks in advance

nivas

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hi all.

 

here iam having a problem with direct light in vray..

i want to give a volumetric effect to direct light in vray so tht it makes sense tht light is passing from an window...

 

bt vray renderer doesnt suport volumertic light i guess......

 

please adivse me how to give a volumetric light effct in vray ........

 

thanks in advance

nivas

 

As far as I know, you could only get a volumetric effect in vray using standard lights with shadows in shadowmap mode, obviously checking it parameters for volumetric light effects.

 

Good luck!

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  • 3 weeks later...

I was working with the direct light for volumetric effects, and noticed that it seems to invert when using the VrayPhysicalCamera. I made the light pink, and got green results. When I made it brighter, the scene got darker. I had to crank the light multiplier up to 200 to see it in the scene, and when I did it was basically a solid wall of blue-grey.

 

I've gotten it to work perfectly fine without the physCam, so I'm guessing that it's simply incompatible? Is this a known issue, or do I just have improper settings?

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This would be for animation and stills, though I'm trying to avoid a lot of post work and compositing. I made an image that shows the problem I'm having. All the renders are using the physical camera, except the last one.

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The volume light seems to work fine in VRay, though- just not with the VRayPhysicalCamera.

 

That last image I posted shows how it looks when rendered in Vray through the perspective viewport. The color and different effects of the volume light are perfect until I use the physcam, when everything seems to invert itself.

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