Tim Saunders Posted October 4, 2007 Share Posted October 4, 2007 I have 2 stucco colors I want to put on some walls. I can only see the top color. To test it, I can apply the mat to spheres, teapots & toruses and it works fine. But, any time I put it on n object with a straight edge like a wall, a box, or even a cone, it only shows one color. What's up with that? Link to comment Share on other sites More sharing options...
gfa2 Posted October 5, 2007 Share Posted October 5, 2007 I tried it just like you did but in max and I'm getting the same results. Works fine on a teapot and torus, but no go on a box. I thought it might just need a UVW mapping modifier or a different material ID...but I can't get anything to work on a straight surface. Link to comment Share on other sites More sharing options...
ameo Posted October 5, 2007 Share Posted October 5, 2007 ""The object's top faces are those whose normals point up. The bottom faces have normals that point down. You can choose whether "up" and "down" refer to the scene's world coordinates or to the object's local coordinates."" In your box all side faces are with one normal pointing at 90 degrees in world coordinates. In cone situation is the same, but all side polys are with normals pointing up. Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 5, 2007 Author Share Posted October 5, 2007 Local still doesn't work on straight walls. I'll just go back to my old method of using a white and black mask map used on a blend material. Link to comment Share on other sites More sharing options...
ameo Posted October 5, 2007 Share Posted October 5, 2007 No matter local or world coordinates, all side faces have same normal from Z origin (90 degrees) and will be with same material (top or bottom), you cannot use this material in your case. Link to comment Share on other sites More sharing options...
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