Jump to content

basic question regarding alphas


Kalimero
 Share

Recommended Posts

hello :D

 

I have a problem wich is pretty basic i think, i have made a bottle of glass and i need the etiquette(logo) to just show its name etc.. so i am using an alpha channel done in a tga file my problem is that i can not make it work, i have attached a picture as you can see theres a green area wich normally should be the transparent area, i am using vray material .

Link to comment
Share on other sites

Here try this...open up that map file in photoshop and separate the alpha into its own file save it as a jpeg, and load that file into the opacity map channel, I think what is happening is that its not getting a black and white texture, its somehow using color or grayscale to determine the transparency...it needs to be absolutely black and white...

Link to comment
Share on other sites

nop there's is only one object: the bottle

anyway speaking about set ups; is this setup has to be done with 2 vray material(one for etiquette, one for bottle) and one max object, or can it be done just thru one vray material and just assigning to diferent max id's to the unique object? because i was starting to thinking doing it with 2 object and 2 mats as with one max object it seems quite impossible, i am trying the alpha on a differenet object and i still get grenn instead of complete transparent

Link to comment
Share on other sites

Yes it can be done easily, couple ways, create them separately and texture them accordingly, then attach them, their two materials will become one material with different id's, or create the bottle in this case, convert to an editable poly, and pick the polys for the label, and assign the correct material to those poly's...

Link to comment
Share on other sites

using a max mat in vray as a render works too(alpha looks ok) so i'll guess i'll just have to go for this solution: two objects>> one with vray mat(the bottle) and the etiquette with max mat as a separated object almost overlaping the bottle :mad:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...