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Dear all,

 

this is in relation to my previous thread of FADING THE MAPS. :rolleyes:

http://www.cgarchitect.com/vb/25905-help.html

replied at

http://www.cgarchitect.com/vb/26265-bitmaps-mental-ray-daylight-study.html

 

by help of all urs I had that all solved but a part of it is still going that the colours selected in the editor slot are faded in the rendering.

and gamma correction has no impact on it.

 

:confused: This is really troubling me up.:confused:

 

Guys heelp me out of this.

 

Regards:

Ar. Sandeep Muchhal

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If you're using the log. exposure control then you'll need to square your color swatches in the material editor.

 

For example:

Let's say that you want a color of R:0.5, G:0.3, B:0.2.

 

You'll square those numbers:

R: 0.5 * 0.5 = R:0.25

G: 0.3 * 0.3 = G:0.09

B: 0.2 * 0.2 = B: 0.04

 

So to closely represent a color of R: 0.5, G: 0.3, B: 0.2

you'd actually use: R: 0.25, G: 0.09, B: 0.04

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