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What would make C4D better for Arch Vis?


edub
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OK, several issues have come up recently in regards to this topic, so I figured I'd start a list of features I'd like to see improved in the near future, in order to make C4D a better program for Arch Vis.

 

With major additions, like VrayforC4D and the 10.5 update w/ much anticipated xrefs, I feel like C4D is moving in the right direction, but here are some smaller issues I'd like to see implemented.

 

- Option to have units saved with a file. Currently I can model a house in inches, but if my colleague has his unit prefs set to feet, or cm - the house will have those units. When using ies lights (in a renderer like Vray), it's extremely important that units are real-world since lighting and camera take this into account.

 

- texture scale tool needs to be corrected. As it is now a texture scaled to 12"x12" is actually 24"x24" - twice the size.

 

- Reliable, exact, sun position when using Sun Object.

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better modeling tools and being able to center Nulls

 

Doesn't the center axis tool center nulls (among other things)?

maybe you can elaborate a bit on that?

what kind of modeling tool improvements are you thinking of - primitive objects, poly modeling?

 

I think the snaps need some work.

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For tools, An edge constrain slider, would be great, i know there is a plugin that does this, but it doesnt work for 64 bit, the bevel tool needs work in my opinion, and edge removal tool would be nice, better than having to melt polys and then go back and delete the points, and also a hinge from edge tool would be nice

now for the centering tool now if this is possible i have not found it, have a look at the image, if I want to center the axis of the 3 cubes m which would be the null object, i have to do it manaually, I can not find anywhere in the axis center tool that would do this

 

null.jpg

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I'm not sure exactly what you're explaining with your example, but if you simply selected the 3 cubes and grouped them, you'd have a null with the same axis center as the cubes.

 

Now, in the case where your cubes have has their axis centers offset, I can see that it would be a problem.

 

Perhaps an expansion of the Axis Center function to work on nulls as well?

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well this may have been a bad example as the cubes are linear to each other, but if you had about 10 objects you wanted to have in the same null and then center that nulls axis from the 10 object in the null, thats basically what i meant, its not possible

 

I want this too!

 

I would also like to be able to multi-select objects and in one click center the axis on each object.

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I want this too!

 

I would also like to be able to multi-select objects and in one click center the axis on each object.

 

That would be good, as well.

 

But if you have a null with a collection of objects under it, I think it IS possible to make the null's axes be the average of the grouped objects. The center axis tool has checkboxes for including children and including all objects and if you use points centers it should produce the average point for that null. Or did I misunderstand what we're looking for?

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Not quite what I want Ernest. Here is the situation I find myself in quite often.

 

I bring in an object from FormZ and by mistake I have grouped a series of objects as one. In Cinema I then use the "Explode Segments" tool and there by break the one grouped object into its component parts.

 

Sounds great, however, all of the axes for those sub objects are now at 0,0,0 instead of the center of each of the sub-objects. An easy solution would be to highlight all of those sub-objects and hit some new fandangled "Center Null to Object Center" button. If it exists and I don't know about it I apologize and thank anyone who shows me the light :D

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You can use the align command to line the axis centre tool up to any face, and also if you check the 'include children' box when having a number of of object selected.

 

it is a smart little thing, and I bring things in from Z and am very grateful for it.

 

I would like the ability to snap in rotation mode.... can you do it?

 

Lee

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You can use the align command to line the axis centre tool up to any face...

 

I would like the ability to snap in rotation mode.... can you do it?

 

Align? Never tried it. That sounds useful!

 

Snapping in rotate--meaning snapping a point or face to another object in the model? I don't know how you'd do that, I can do it in CAD. There is the rotation angle snapping, but I don't think that's what you mean.

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Align? Never tried it. That sounds useful!

 

Snapping in rotate--meaning snapping a point or face to another object in the model? I don't know how you'd do that, I can do it in CAD. There is the rotation angle snapping, but I don't think that's what you mean.

 

Yes just that, quantise is great, but to be able to reference points edges or faces to snap a rotation to would be good.... the axis center tool is great, play with all the functions their good to know.

 

Also to be able to move or select a point a line and a face at the same time.

Like you can in formZ

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I would really like to have something like maya's light linking, so you can at the same time exclude, and include lights from objects, and objects from lights. Dont know if I'm explaining very well here. But there you can just select an object, and tell it not to receive light from that and that light.

And I miss true 64 bit on the apple side. I figure I can now only adress 4 Gb of ram, and that's too little.

 

ch.

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I would really like to have something like maya's light linking, so you can at the same time exclude, and include lights from objects, and objects from lights. Dont know if I'm explaining very well here. But there you can just select an object, and tell it not to receive light from that and that light.

 

This has been a feature of Cinema for quite a while. Create a light, and go to its Scene tab to exclude or include particular objects.

 

For more detailed control, give an object a compositing tag and go to the Exclusion tab. This is well documented in the manuals.

 

Jack

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For me, it's the dwg-import that would add to it. And I don't mean that dwg import that we received with 10.5. It's all about solids and such...

I often get 3d cad data - mostly from microstation - that first needs to be imported into max and exported as a readable format like fbx, obj or whatever.

 

Shortly: put the dwg import capabilities of max right into c4d, that would be it.

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