SgWRX Posted October 14, 2007 Share Posted October 14, 2007 from one of the books, it looks like you basically get to a point with max num photons per sample and sampling radius where you get a nice smooth result, then start increasing the number of photons and decreasing the max num photons per sample/radius in order to get more detail in the rendered scene. and that can be any particular combination so there's no real rule-of-thumb for these three things (max num, radius, # of photons). thanks Link to comment Share on other sites More sharing options...
studio2s Posted October 15, 2007 Share Posted October 15, 2007 Nothing that I can come up with. I start on draft settings and go from there. I must say, that I am getting very good results with settings that are not too far off from low or draft. Riding the exposure settings saves tons of time that you might achieve the same light levels with just bounces in other renderers. Link to comment Share on other sites More sharing options...
SgWRX Posted October 16, 2007 Author Share Posted October 16, 2007 Riding the exposure settings saves tons of time that you might achieve the same light levels with just bounces in other renderers. good info. thanks. Link to comment Share on other sites More sharing options...
shaneis Posted October 16, 2007 Share Posted October 16, 2007 Not sure if this applies, but if you make the wall planes intersect rather than "touch" at the edges , you'll be much better off. Woops, just read the reply further - already mentioned. Will read more carefully in future. Hmm. Link to comment Share on other sites More sharing options...
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