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another quick question on GI


SgWRX
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from one of the books, it looks like you basically get to a point with max num photons per sample and sampling radius where you get a nice smooth result, then start increasing the number of photons and decreasing the max num photons per sample/radius in order to get more detail in the rendered scene. and that can be any particular combination so there's no real rule-of-thumb for these three things (max num, radius, # of photons).

 

thanks

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Nothing that I can come up with.

 

I start on draft settings and go from there. I must say, that I am getting very good results with settings that are not too far off from low or draft.

 

Riding the exposure settings saves tons of time that you might achieve the same light levels with just bounces in other renderers.

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