SgWRX Posted October 15, 2007 Share Posted October 15, 2007 so this has been a pretty good weekend of learning. here's what i've come up with using mray GI in max 9. in this render only the floor and chairs have an A&D texture other than and A&D with AO. the settings for GI are: Max Num. Photons per Sample: 2000 Maximum Sampling Radius: 1'0" Average GI Photons per Light: 2,000,000 Decay: 2.0 i kind of needed these settings because i was getting light leaking under the walls onto the floor. the low radius was needed to prevent that. i've got another post about that, there are better way to solve the leaking i think - better geometry (the walls are a line that was outlined, extruded then converted to poly which was then pro-boolean'd to get the windows). so how does this look from a GI point of view? i'm a little surprised at just how much the colors are affected. all the materials are gray except the floor which is the standard template for satin finished floor in the A&D material. Link to comment Share on other sites More sharing options...
SgWRX Posted October 16, 2007 Author Share Posted October 16, 2007 update. using GI and FG now, added material to cabinets, have some work to do on that though they shouldn't all be the same. but the lighting looks better. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 16, 2007 Share Posted October 16, 2007 Good exercise, Steve. GI is still lacking a bit of detail, but you're going the right way. Link to comment Share on other sites More sharing options...
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