Jump to content

using GI, max 9 and mray


SgWRX
 Share

Recommended Posts

so this has been a pretty good weekend of learning. here's what i've come up with using mray GI in max 9. in this render only the floor and chairs have an A&D texture other than and A&D with AO. the settings for GI are:

Max Num. Photons per Sample: 2000

Maximum Sampling Radius: 1'0"

Average GI Photons per Light: 2,000,000

Decay: 2.0

 

i kind of needed these settings because i was getting light leaking under the walls onto the floor. the low radius was needed to prevent that. i've got another post about that, there are better way to solve the leaking i think - better geometry (the walls are a line that was outlined, extruded then converted to poly which was then pro-boolean'd to get the windows).

 

so how does this look from a GI point of view? i'm a little surprised at just how much the colors are affected. all the materials are gray except the floor which is the standard template for satin finished floor in the A&D material.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...