Jump to content

problem importing Arch Desktop model to max using vray


jeff_3447
 Share

Recommended Posts

I am new to both vray and max. Whenever I import a dwg into max and then apply a vray material the scale of the material comes in at about 100 times too large. I can scale the size of the bitmap from 1.0 to .01 and it will render properly but then I can not read the preview. I do not think this is the proper way to solve the problem. I would have to alter each material to render my scene. I think the model is just not importing properly but can not find a way to sole the problem. If I create a plane in max and assign the material to the plane then it renders just fine. Any help with this is greatly appriciated.

Link to comment
Share on other sites

Are you using ADT or plain AutoCAD? First, if your modeling in ADT I would recommend linking to Max instead. If you really need the model to be disassociated with the dwg file I would still link it and then bind it. ADT sets up all uvw maps at 1 unit x 1 unit with the unit almost always being an inch. Therefore your material bitmaps must typically read as something like .018 x .016 in the tile slots to be properly scaled. Near the tile slots is a radio/check button for real world coordinates. Check that and a tile of .018 will change to something like 1'-2". This should make it easier to scale your bitmap tile setting. Adjusting all your tile settings will be easier than remapping all of the AutoCAD objects. You can also reuse the materials for your next AutoCAD project.

Link to comment
Share on other sites

I was just using .018 as an example and pointing out that when you check real world you get feet and inches instead. Sorry for the confusion.

 

Once you check real world you need to type in more realistic dimensions for your tiled bitmaps. For example if you have a brick bitmap that is 3 bricks long and 3 bricks high your tile numbers would be 2'-0" long x 1'-0" high. Make sense?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...