jeff_3447 Posted October 16, 2007 Share Posted October 16, 2007 I am new to both vray and max. Whenever I import a dwg into max and then apply a vray material the scale of the material comes in at about 100 times too large. I can scale the size of the bitmap from 1.0 to .01 and it will render properly but then I can not read the preview. I do not think this is the proper way to solve the problem. I would have to alter each material to render my scene. I think the model is just not importing properly but can not find a way to sole the problem. If I create a plane in max and assign the material to the plane then it renders just fine. Any help with this is greatly appriciated. Link to comment Share on other sites More sharing options...
3dSol Posted October 16, 2007 Share Posted October 16, 2007 check unit setup to be the same in ACAD and MAX Link to comment Share on other sites More sharing options...
jeff_3447 Posted October 16, 2007 Author Share Posted October 16, 2007 Units in both Autocad and Max are both set to architectural. Any other suggestions? Link to comment Share on other sites More sharing options...
Chasteen Posted October 16, 2007 Share Posted October 16, 2007 Are you using ADT or plain AutoCAD? First, if your modeling in ADT I would recommend linking to Max instead. If you really need the model to be disassociated with the dwg file I would still link it and then bind it. ADT sets up all uvw maps at 1 unit x 1 unit with the unit almost always being an inch. Therefore your material bitmaps must typically read as something like .018 x .016 in the tile slots to be properly scaled. Near the tile slots is a radio/check button for real world coordinates. Check that and a tile of .018 will change to something like 1'-2". This should make it easier to scale your bitmap tile setting. Adjusting all your tile settings will be easier than remapping all of the AutoCAD objects. You can also reuse the materials for your next AutoCAD project. Link to comment Share on other sites More sharing options...
jeff_3447 Posted October 17, 2007 Author Share Posted October 17, 2007 I am using Architectural desktop. If I change the tileing to .018 then check the real world coordinates button it changes the tileing to 4'-6". It makes the preview no longer viewable. Link to comment Share on other sites More sharing options...
Chasteen Posted October 17, 2007 Share Posted October 17, 2007 I was just using .018 as an example and pointing out that when you check real world you get feet and inches instead. Sorry for the confusion. Once you check real world you need to type in more realistic dimensions for your tiled bitmaps. For example if you have a brick bitmap that is 3 bricks long and 3 bricks high your tile numbers would be 2'-0" long x 1'-0" high. Make sense? Link to comment Share on other sites More sharing options...
Chasteen Posted October 17, 2007 Share Posted October 17, 2007 Correction 2'-0" x 0'-8" Link to comment Share on other sites More sharing options...
ahmon Posted October 20, 2007 Share Posted October 20, 2007 You should be adding a UVW Map modifier to the objects and instead of changing the scale of the bitmap, you should set your UVW Map to the correct size. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now