Lee Eagle Posted October 16, 2007 Share Posted October 16, 2007 Hey Guys, I posted this image a few days ago, since then I have made a few changes following a few wise suggestions from memebrs here, I was wondering if there are more ways this image could be improved (besides the texture on the wall that looks blury, I know I still have to work on that one.. :-), if so please share with me. Link to comment Share on other sites More sharing options...
ikinman Posted October 16, 2007 Share Posted October 16, 2007 Nice work, but I have two comments. First, I would look at the carpet in the front. The raised edge is somewhat odd - carpets don't look like that. Try rounding the edge to the floor, rather than having a cliff. The second is more of a personal bugaboo of mine. Try to avoid three point perspective views unless there is some compositional reason for it. Right now the camera is looking up a bit and not adding much to the scene; in fact it detracts somewhat IMO. See what happens with the same view in a two point perspective: when you adjust the camera and the object to have the same 'z' height. -Ian Link to comment Share on other sites More sharing options...
Lee Eagle Posted October 16, 2007 Author Share Posted October 16, 2007 Hi Ian, Thanks so much for your commant, I will correct the carpet :-) I am a newbie to Max and Vray, so could you please explain to me what IMO means? Thanks :-) Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted October 16, 2007 Share Posted October 16, 2007 IMO,orIMHO,stands for "in my (humble) opinion" http://en.wikipedia.org/wiki/Imho#I (list of internet slang phrases) i think the GI could improve a bit more, i mean if sunlight is hitting such a large area the room should be more iluminated. maybe using a different color mapping. what are your parameters?? Eduardo Link to comment Share on other sites More sharing options...
Lee Eagle Posted October 17, 2007 Author Share Posted October 17, 2007 I attched my parameters...oh and thanks for clearing up the IMO matter Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted October 17, 2007 Share Posted October 17, 2007 i'll explain what i do in my images about color mapping. don't know if it's correct, but makes my life a lot easier.(by the way, using hsv and tweaking dark and bright multiplier was the standard method before vray 1.5 as far as i know.i had to learn that the hard way) the correct method is using linear workflow, but all i've read has messed up my head and i just use this: reinhard color mapping. put multiplier in 1, burn value in 1, and gamma to 2.2. this will make the view a lot brighter, so you should use low multipliers in your vraylights. only play with burn value, values lower than .5 make it like exponential, and a value of 1 makes it completely linear.(a value of .8 is fine for me most of the times) you can reach an acceptable level of ilumination and then render, but then you'll have to adjust in photosgop because the image will be just a bit "washed", so just play slightly with the contrast and saturation if necessary. as i said i dont know if this is correct but makes my life a lot easier. exterior views are another matter. i just cant get decent results with vray sun/vray camera:mad: Eduardo Link to comment Share on other sites More sharing options...
Lee Eagle Posted October 17, 2007 Author Share Posted October 17, 2007 Hey Eduardo, Thanks so much for the info, I will definitely give it a go Link to comment Share on other sites More sharing options...
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