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teapot burning


nivvu
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hi all.....

 

after having a 1 year of experience in vray.....now iam encountering a simple problem as attached in the jpeg.

 

its a simple plane and teapot on it.....

 

and settings are as in the images..only basic settings......

and when i render the image the bottom part of the image is liting up as shown in the image...

 

wat could b the problem?????

i have given a trial on settings like environment and other settings too....

but no use....everytime i render i get the same image....

 

its even happening with interior images also....where the celieng and floor meets with the walls......

 

please advice to get rid of this problem......

 

cheers

nivas

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I do not know if you are working on Viz or Max, but if it is Viz, make sure to turn off the exposure in the environment panel, as well as radiosity, last rollout at the right in the rendering panel.

 

When you are not using Vray environment, it is simply using Max one, so your environment really matters, whatever the one you use.

 

Your default light is turned off, so I guess you do have a light in there (or else it would be black...)

Turn that light off, and work a little with the Vray environment, you will get some results to start with.

 

Hope it helps

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hi Craig and andersson....

 

thanks for the lines......as to my surprise as andersson said the bottom is not burning now if i replace the plane with a box or a rectangle extruded.......

 

but y this is happening??????:( bcoz even plane is also a 3d object in max.....then y teapot is burning????:rolleyes:.......eemmmmm.......does anyone of u know????:)

 

thanks a lot for the replies....

this forum has been helping me very much.....

 

cheers

nivas

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but y this is happening??????:(

 

Because the irradiance cache has stored points on the reverse side of the plane. The down-facing faces on the teapot accidentally includes those points in the interpolation. It's a "misfeature" that could, in principle, occur on mental ray as well, or any other scheme using spatially interpolated pointcloud data.

 

/Z

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Because the irradiance cache has stored points on the reverse side of the plane. The down-facing faces on the teapot accidentally includes those points in the interpolation. It's a "misfeature" that could, in principle, occur on mental ray as well, or any other scheme using spatially interpolated pointcloud data.

 

/Z

 

I understand what you're saying but if that was the issue then how come it didn't happen in my scene? That's not a box under the teapot in my render it's just a plane.

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sometime vray is critical for flat geomtry and sometimes he is not.

i`ll always give thickness (especially room wall, ceiling floor) to all my object except curtain, tulle or other object with Double sided material.

intersection teapot with flat plane and low irmap setting- increas you chance to see this effect.

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good to c these line but.....few days back b4 posting this thread to site i was working on a interior view.....as normal i have modeled the walls floor and ceiling and none of them were touching with each other.....

 

after doing this kind of modeling..places where the walls meeting the ceiling and floor were burning .........in this case the floor and the ceiling were not planes......they were boxes.......i couldn't save those images to post here.....

 

today if i do the same thing..........now its not burning........its taking for a toss as danil said.......but if this burning happens regularly then what to do....??? if thrz a deadline then what to do...?? any solutions......

 

cheers

nivas

 

 

 

i just said those lines above 15mins back and now i wil show u the image of a interior project which i have jst started today......now each and everything in this model are boxes and rectangles extruded......now wat to do...???

please go through the image once......

 

cheers

nivas

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I do not know if you are working on Viz or Max, but if it is Viz, make sure to turn off the exposure in the environment panel, as well as radiosity, last rollout at the right in the rendering panel.

 

When you are not using Vray environment, it is simply using Max one, so your environment really matters, whatever the one you use.

 

Hope it helps

 

Wow! It really pays to read threads even if they don't relate to anything your working on at the time. Thanks for this nugget of knowledge! I made the noted changes and my scene went from being washed out and flat to having life and depth!

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hmm. it`s not big problem right now.

when you fill interior with furniture and another object you overbright line go out. (it would not be seeng). also higher GI settings help to solve this problem.

 

i always keep my room in one object. i weld wall`s ceiling`s floor`s points. it is not necessary, but i shure in 100% that i`ll never have bug or problem with overbright. (check 1.zip file)

also i know that my friend don`t weld points and model room from different boxes, thay have not troubles to...

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