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Kind of a cross platform question, but mainly Max


Dave Buckley
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I am trying to get a Sketchup model into Max, however no matter which format i use for the export/import, half of my buildings are missing faces (i think due to normals), is there a workaround for this? My workflow for the actual project, is sketchup > revit > max. But i need the sketchup model into max first before it goes into revit. Please help.

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I have only imported a Sketchup object into Max once, so I will tell you what I did then. There are a lot of issues with face normals being flipped. My solution which worked on what I had was to weld all the vertices I could weld (faces with opposing normals don't weld as far as I know). Then select the items in the element sub-object mode and flip the normals. It was a lot fewer items to select when selecting the elements. This worked fine for what I had, but in the end it depends on the model and its complexity.

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  • 2 weeks later...
I am trying to get a Sketchup model into Max, however no matter which format i use for the export/import, half of my buildings are missing faces (i think due to normals), is there a workaround for this? My workflow for the actual project, is sketchup > revit > max. But i need the sketchup model into max first before it goes into revit. Please help.

 

Can you use "2-sided" faces option in your render within 3dsmax?

Or to flip faces manualy?

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we've been modeling in sketchup for most of our projects and we export them as drawing. once imported into max asa dwg file, missing faces or are no longer a problem. then we convert the model into a poly mesh.

 

it is important though that the modeling in sketchup is done as clean and as organized as possible into groups to make the transition to 3dsmax easier.

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