Dave Buckley Posted October 18, 2007 Share Posted October 18, 2007 I am trying to get a Sketchup model into Max, however no matter which format i use for the export/import, half of my buildings are missing faces (i think due to normals), is there a workaround for this? My workflow for the actual project, is sketchup > revit > max. But i need the sketchup model into max first before it goes into revit. Please help. Link to comment Share on other sites More sharing options...
ITryMyBest Posted October 18, 2007 Share Posted October 18, 2007 I have only imported a Sketchup object into Max once, so I will tell you what I did then. There are a lot of issues with face normals being flipped. My solution which worked on what I had was to weld all the vertices I could weld (faces with opposing normals don't weld as far as I know). Then select the items in the element sub-object mode and flip the normals. It was a lot fewer items to select when selecting the elements. This worked fine for what I had, but in the end it depends on the model and its complexity. Link to comment Share on other sites More sharing options...
ipxstudios Posted October 26, 2007 Share Posted October 26, 2007 There is an export dialogue box in Sketch-up that allows you to weld verts and other options. Select the 3DS file export option to open. That may help. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted October 26, 2007 Share Posted October 26, 2007 I am trying to get a Sketchup model into Max, however no matter which format i use for the export/import, half of my buildings are missing faces (i think due to normals), is there a workaround for this? My workflow for the actual project, is sketchup > revit > max. But i need the sketchup model into max first before it goes into revit. Please help. Can you use "2-sided" faces option in your render within 3dsmax? Or to flip faces manualy? Link to comment Share on other sites More sharing options...
voltaire_ira Posted October 28, 2007 Share Posted October 28, 2007 we've been modeling in sketchup for most of our projects and we export them as drawing. once imported into max asa dwg file, missing faces or are no longer a problem. then we convert the model into a poly mesh. it is important though that the modeling in sketchup is done as clean and as organized as possible into groups to make the transition to 3dsmax easier. Link to comment Share on other sites More sharing options...
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