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How the heck do I model this?


Chad Warner
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chad, maybe pflow would work.. create 2-3 squiggley geom, attach to object various rotions, scales etc..??

 

I tried using the P-Array object and was able to get the squiggly things randomly applied and scaled, but I can't figure out how to get the pivot point to stay aligned to the emitter object. Any advice?

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Seems like the Scatter compound object would work. Maybe scatter a few unique, tapered splines on the edge midpoints of a sphere. Adjust the scaling and translation on face parameters so some splines appear shorter than others. Then instance the whole object 2-3 times, move each instance above the other, rotate and scale to get rid of any repetitive patterns.

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Animation or still?

 

If a still, maybe you don't need to model it but instead Photoshop it in.

 

C4D may have some tools that could do something like that. The tentacles are not all the same, but it would probably be OK to pretend they all follow the same rule.

 

Later today when I'm in C4D I'll push a few buttons and see if I find anything useful for you.

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It's a couple of stills, but the viewpoint of the picture is the extreme opposite of the views that I will be shooting. The picture is of a chandelier and the intended purpose is of a statue.

 

I'm going to be giving it a shot my self here in the next few hours, but I'll be happy to see what you can come up with.

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heres how I would tackle it....

 

1. create a helix spline

2. loft a circle along the spline

3. use the loft deformations to scale the circle along the spline

4. create a geosphere and scale it vertically

5. grab the loft and apply a scatter modifier

6. select the geosphere as the disturbution object

7. play with all the scatter variables for scale, rotation, and count

8. apply a glassy material, depending on your render engine you could probably use a noise map to mix in some light emmiters to your material.

 

I built this in about 5 mins, but I think with some more tweaking you could get it a closer to your reference picture, but I think you can get the gist of what I started.

 

good luck to ya!

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