Claudio Branch Posted October 22, 2007 Share Posted October 22, 2007 I feel so shamefully lazy... Looks like it worked out. That is a very interesting challenge. Using particle systems with referenced geometry on a fixed emitter is what I would have done. Your solution is virtually the same. Link to comment Share on other sites More sharing options...
Chad Warner Posted October 22, 2007 Author Share Posted October 22, 2007 I tried the particle emitter, but I couldn't figure out how to get the pivot point where I wanted it. Link to comment Share on other sites More sharing options...
Claudio Branch Posted October 22, 2007 Share Posted October 22, 2007 If you use a "PF Source" particle system it allows you to reference an object as your emitter. So manipulating the pivot point of your referenced object emitter would be pretty easy. Link to comment Share on other sites More sharing options...
creasia Posted October 22, 2007 Share Posted October 22, 2007 I love it. I was going to suggest the same method. Shaun Link to comment Share on other sites More sharing options...
suthern_boy Posted October 22, 2007 Share Posted October 22, 2007 Z-Brush dude!! Link to comment Share on other sites More sharing options...
Jeff Mottle Posted October 22, 2007 Share Posted October 22, 2007 Client requested light sculpture. I don't even know where to begin, so any help is appreciated. I use 3ds Max for modeling. Thanks, Chad Interesting, I just saw that glass sculpture last week when we did the tour of Chihuly at Phipps in Pittsburgh during the ASAI conference http://www.phipps.conservatory.org/chihuly/gallery.html#popup Link to comment Share on other sites More sharing options...
Chad Warner Posted October 23, 2007 Author Share Posted October 23, 2007 I should have just had you take a picture for me! They're very cool sculptures. Link to comment Share on other sites More sharing options...
Jeff Mottle Posted October 23, 2007 Share Posted October 23, 2007 I should have just had you take a picture for me! They're very cool sculptures. I have a quite few pics if you still want them. Link to comment Share on other sites More sharing options...
intero_ua Posted October 23, 2007 Share Posted October 23, 2007 Let me put my 2 cent into this thread as well. Me personally think that this stuff can be modeled like this: (sorry for low quality product, but i was just trying to see if this is possible to model anything like that stuff at the original picture at the first page) 1. Create several helix spline objects. http://www.interovisuals.com/temp/pic1.jpg 2. Make the tubes of those splines by using loft modifier, do not forget to apply UW maping as we will need it to create the color difference between roots and tips of those actual glass tubes http://www.interovisuals.com/temp/pic2.jpg 3. Create an emitter object, does not really matter what size because we can always control the tubes scale when scattering them over emitter surface. http://www.interovisuals.com/temp/pic3.jpg 4. Scatter glass tuber over emitter object by using "PF Source" particle system. http://www.interovisuals.com/temp/pic4.jpg http://www.interovisuals.com/temp/pic5.jpg 5. Convert particle object into geometry object by using "mesher" compound object. http://www.interovisuals.com/temp/pic6.jpg http://www.interovisuals.com/temp/pic7.jpg 6. That's pretty much all, now it is all about materials. However, with scatter compound object you can keep all tubes parallel to normal of distribution object, that seems to work pretty well. I'll model one more models of this sculpture by using scatter object, just to see how it looks. Link to comment Share on other sites More sharing options...
intero_ua Posted October 23, 2007 Share Posted October 23, 2007 Oups, sorry i did not see that problem is actually solved already My bad Link to comment Share on other sites More sharing options...
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