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tone down light color contribution from FG or GI


SgWRX
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hello. is there a way to tone down the light color contribution from FG and/or GI. for example, i'm using the standard template for a glossy wood floor in my room, i have a white ceiling (the arch&design matt finish template) and lightly gold colored walls (same a&d matt finish). it seems the floor color is bleeding very heavily. no other lights in scene than the daylight system. 3 diffuse bounces on FG and multiplier of 3. the GI multiplier is 6.

 

for example, in the rendering with mental ray book, the example showing a bathroom with 1 white wall across from a red wall and perpendicular to a blue wall. the white wall still looks white. maybe i missed something in that book...

 

thanks

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