parh_am Posted October 21, 2007 Share Posted October 21, 2007 Hi everyone It's a common problem in VRay ,when 2 polygons have overlap they get dark when rendered. I Know that you have to delete unnecessary faces but I'd like to know if there is a faster solution like a fantastic SCRIPT. thank you all. PARHAM BADR Link to comment Share on other sites More sharing options...
Joseph Petrino Posted October 21, 2007 Share Posted October 21, 2007 Turning up the "secondary rays bias" (global tab) usually fixes the problem. Link to comment Share on other sites More sharing options...
ITryMyBest Posted October 22, 2007 Share Posted October 22, 2007 As far as I know, with any GI renderer this will be the issue. Max doesn't know which face to put in front. My solution would be to actually fix the issue. Link to comment Share on other sites More sharing options...
Tim Nelson Posted October 22, 2007 Share Posted October 22, 2007 Turning up the "secondary rays bias" (global tab) usually fixes the problem. Yeah, .001 usually works ok. Not the ideal solution, but often the easiest. Link to comment Share on other sites More sharing options...
parh_am Posted October 22, 2007 Author Share Posted October 22, 2007 You've saved my life It was kind of u all. problem-solving Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now