Valkiri Posted October 24, 2007 Share Posted October 24, 2007 After some informal discussions with a potential client about providing QTVR of Architectural Interiors my back is now firmly against the wall. After several attempts at using the Dome camera I find that Max does not recognize Vray cameras when using Panorama exporter. In order for the exporter to run I have to add a max Camera into my scene which is not what I want. Although cam renders OK ish from a maxscript viewpoint, the lighting represents a battlefield nuke inside the room. I was expecting that Vray would be able to realize a QTVR rendering approaching a fixed image. I have googled the problem but have been unsuccessful in finding references to Vray Dome cam/Vray + QTVR (lots on DomeLight) other than a thread here from 2006 which assumes some considerable prior knowledge. Can some knowledgeable devotee tell me : Is this possible. Point me to a tut or indicate some pointers or workflow so that I can experiment. Thanks Guys ....any help would be appreciated plus some new hair I've pulled a lot of mine out:eek: Link to comment Share on other sites More sharing options...
Chad Warner Posted October 24, 2007 Share Posted October 24, 2007 This is from a previous thread, and it works great: How To Make a Spherical Panoramic with V-Ray ============================================ 01) load your finished room 02) put a Free Camera in the centre of the room 03) Hit F10 to bring up the Render dialog box 04) change the resolution/render size to 2:1 ratio (2000x1000, etc) 05) select the V-Ray Camera Roll-out under the Renderer tab 06) select SPHERICAL under camera type 07) select Override and type in 360 (to get a complete room) 08) render 09) at this point, I put the rendered image onto my webspace and show it off with javascript in an html file 10) you can put this rendered image an a spherical environment map and then use the normal camera in an empty set and then use the panorama exporter to make a quicktime vr movie out of it. Link to comment Share on other sites More sharing options...
Valkiri Posted October 24, 2007 Author Share Posted October 24, 2007 Thanks Chad. That works a treat. Except..... The workflow seems to be spot on. The speed is excellent. However the image is very fuzzy ... still it pans well. I believe you have given me the solution, now I need to play around with the camera and lighting so that the VR comes closer to my stills. I've tried to attach 2 images one is a still the other is the panorama image. As you can see the panorama is fuzzy and overbright. Still I'll try and sort that out . Link to comment Share on other sites More sharing options...
Chad Warner Posted October 24, 2007 Share Posted October 24, 2007 Your lighting shouldn't have changed from the still to the spherical camera, unless you changed something without knowing it. It may be that the fstop and iso settings aren't working correctly on the spherical camera? I don't know becuase the last time I tried this, I wasn't using a vray sun and all that. Link to comment Share on other sites More sharing options...
Valkiri Posted October 25, 2007 Author Share Posted October 25, 2007 Somehow Thanks Chad doesn't seem enough - so I'll say it again THANKS. The scene is lit by only by 4 vraylights (one at each window) + VraySky + Vraylightmtl holding the outside views through the window. The VRaylights were set to 30 on the still. For the panorama I have now reduced these to 5 and the set is bright - though very much improved by the reduction. I am now puzzling over how to reduce the barrel distortion that is exagerated in the VR as I believe I can correct the overbrightness by reducing the VRaylights further. I expect some distortion but there appears to be a lot more than should be evident. I suspect there must be a rule of thumb that should be applied to the std cam when using the Pan exporter. Ill try that over the next day or so. Thanks again Chad, at least thanks to you, I have the feeling that I'm moving forward I used the Vray Physical Cam for the original still Link to comment Share on other sites More sharing options...
maumau Posted August 8, 2008 Share Posted August 8, 2008 hello. has anyone tried this technique to view an object instead of a space? i mean, using quicktime VR to orbit around, let's say, a box? if someone has some info on this, please let me know. thanx!! Link to comment Share on other sites More sharing options...
SandmanNinja Posted August 8, 2008 Share Posted August 8, 2008 It's a different process completely. In a panorama, the camera is the centre of the Universe. In a VRObject, the object is the centre of the Universe. I have some software that I use for photography, but it would be a major pain to do in 3D. It involves something like 36 renders per 360 (the more renders per 360, the smoother it is). And if you want to be able to look "down" or "up" at the object, each level requires 36 renders. Link to comment Share on other sites More sharing options...
maumau Posted August 8, 2008 Share Posted August 8, 2008 hi sandmanninja. thanx for your reply. i really got to make some research cause i have a very interesting project that involves 3d objects. wheather i chose vr or maybe flash to achieve it, well... i will have to see. thanx!! Link to comment Share on other sites More sharing options...
archigem Posted April 12, 2009 Share Posted April 12, 2009 Hi everyone.. I think the point is.... How can we make a panorama using the same vray physical cam.... which we used for the still renders. Cause in big scenes with lots of lights it becomes a troublesome part to change all the light parameters, when we already set up the whole thing for the vray physcam. please advice. Somehow Thanks Chad doesn't seem enough - so I'll say it again THANKS. The scene is lit by only by 4 vraylights (one at each window) + VraySky + Vraylightmtl holding the outside views through the window. The VRaylights were set to 30 on the still. For the panorama I have now reduced these to 5 and the set is bright - though very much improved by the reduction. I am now puzzling over how to reduce the barrel distortion that is exagerated in the VR as I believe I can correct the overbrightness by reducing the VRaylights further. I expect some distortion but there appears to be a lot more than should be evident. I suspect there must be a rule of thumb that should be applied to the std cam when using the Pan exporter. Ill try that over the next day or so. Thanks again Chad, at least thanks to you, I have the feeling that I'm moving forward I used the Vray Physical Cam for the original still Link to comment Share on other sites More sharing options...
borneo Posted August 4, 2010 Share Posted August 4, 2010 (edited) This is from a previous thread, and it works great: How To Make a Spherical Panoramic with V-Ray ============================================ 01) load your finished room 02) put a Free Camera in the centre of the room 03) Hit F10 to bring up the Render dialog box 04) change the resolution/render size to 2:1 ratio (2000x1000, etc) 05) select the V-Ray Camera Roll-out under the Renderer tab 06) select SPHERICAL under camera type 07) select Override and type in 360 (to get a complete room) 08) render I did everything like that and all i get is a simple 2:1 ratio view, nothing spherical ready for a panorama. I guess you are talking about a vray camera for the render, as valkiri demanded, but maybe i am missing something....i just can´t make a spherical view edited; Indeed. I can´t make it spherical with the vray camera so i´ll review the thread again. Edited August 4, 2010 by borneo Link to comment Share on other sites More sharing options...
Chad Warner Posted August 4, 2010 Share Posted August 4, 2010 Yeah, you have to be using a vray camera. Link to comment Share on other sites More sharing options...
borneo Posted August 4, 2010 Share Posted August 4, 2010 (edited) i´m just trying this; -vray camera with nice render settings -vray camera rollout-spherical-override 360 -2:1 ratio for the output. -render I expect to render an spherical image with vray camera settings to be used with panorama exporter (plus environments, etc...) or any other software. At least that´s what i interpreted here. Is it correct? Why can´t i render it spherical then? The output is just the same ratio/projection as the original vray camera...i am missing something. Any idea? Thx anyway Chad. Edited August 4, 2010 by borneo Link to comment Share on other sites More sharing options...
kippu Posted August 5, 2010 Share Posted August 5, 2010 it wont work with a vray camera , you need a standard camera Link to comment Share on other sites More sharing options...
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