Dave Buckley Posted October 25, 2007 Share Posted October 25, 2007 i know this a simple model but what approach would people use in order to create it Link to comment Share on other sites More sharing options...
IHAB Posted October 25, 2007 Share Posted October 25, 2007 using max standered/extended primatives+bitmapmap Link to comment Share on other sites More sharing options...
chiquito Posted October 25, 2007 Share Posted October 25, 2007 I would get the center, use it as a pivot point, and the use a lathe with a shape thet hast the profile of the watch, other pieces would use primitives. all pieces converted to edit poly. Maping through uvwunrap. so I would have better control in textures from photoshop. share what you come up with, good luck!! Link to comment Share on other sites More sharing options...
dagor Posted October 25, 2007 Share Posted October 25, 2007 it can be modeled in 10-15 mintes from several cylinders and torus! Link to comment Share on other sites More sharing options...
3dway Posted October 25, 2007 Share Posted October 25, 2007 How about bevel up a circle into an editable poly tapering out then back in wherever a ring is needed. model the watch face without a lens then pick up the ring where the lens sits and use those faces to start the lens. Stick on a couple of cylinders and a taurus, hands, ... Link to comment Share on other sites More sharing options...
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