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Quadro or Geforce?


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Hello

 

Im thinking of getting a Quadro FX 4600 Graphics card for Architectural Visualization but saw that the Geforce 8800 Ultra XXX was way cheaper.

I know its because of the whole Geforce is for gaming and Quadro optimised for renderings, but since the Gefore is faster and supports DirectX10 you can work from Direct 3D.

 

Please can anyone clarify which card would be better for me and why I shouldnt go with the cheaper Geforce 8800 UltraXXX route.

 

Thanks

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True - if you are planning on doing a lot of Alias Studio work with realtime hardware rendering, get the Quadro :)

 

We've given serious thought to FireGL cards for people working on large Revit projects.

 

My (new) ATI 9600 Pro crapped out on me at home a few years ago, and there was zero support -ATI basically told me to f off; at work, our 7 Fire GL128s crapped out on us (constant freezes and lock-ups), and again their support was so non-existant that they've been blacklisted here ever since (4 years now). We don't even consider Ati or read reviews, etc; it's automatically nvidia. How's nvidia's support? -we don't know because their stuff always works:)

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what do you mean by 'CG'

 

[edit] alright......Nvidia proprietary technology......booo

 

Sorry, I should have mentioned that. It's Nvidia's shader language. For instance, Gelato uses it (you'll find it on nvidia's site), and some apps use it so they can use the graphics card to actually do the rendering, both realtime and offline.

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I find that the 8800 works perfectly well for 3D work, is more cost effective than the Quadro, and has the added bonus of being a top gaming card. I tried a Quadro card last year and could not see any noticeable viewport performance increase. Most of the GPU features are not used by 3D apps like Max, and the graphics card will not improve or speed up your rendering in any way, (in all but the most specialist software/hardware setups).

Interestingly though I understand Feversofts proposed RC4 software will be taking advantage of SLI technology to boost performance. So a feature primarily associated with gaming could see more use in 3D work in the future...

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  • 2 weeks later...

The main advantage of the Quadro cards over the G-Force cards lies in Open GL, so if your software is using open GL as its main graphics acceleration protocol (which is true for most modeling software) then the Quadro will be a better choice.

If however, you are using Direct X driven applications, then the G-Force 800,s will deliver superior performance.

So the real question is: Open GL or Direct X?

The price issue stems from the fact that the Quadro cards are manufactured directly by Nvidia whereas the G-force manufacturing is licensed to exterior contractors who are busy competing for the market through price reductions.

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The price issue stems from the fact that the Quadro cards are manufactured directly by Nvidia whereas the G-force manufacturing is licensed to exterior contractors who are busy competing for the market through price reductions.

 

Actually, Quadros are not made by nVidia -they don't manufacture anything- but rather, they're made by PNY in North America, and others elsewhere.

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Thanks for the awesome response.

 

Going back to the first post.

I got the Quadro Fx 4600 with 2x Xeons(what a machine).

My boss was so impressed about the stability and rendering times that they got the exact same machine except for the graphics card which they opted to go for the Geforce 8800GTS.

 

Finally, we loaded the same 3ds max scene with the same settings and placed our bets on a little RENDER RACE. THE WINNER.........Quadro FX 4600

beat the Geforce 8800GTS by 38 Sec per frame(63 minutes over 100 frames).

 

So Im happy that I forked out the extra money for the Quadro.

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That doesn't make sense. There must have been some other factor.

 

I agree: it doesn't make sense, unless you're rendering with Gelato, but then the 8800 wouldn't work, so...your results must be due to another factor. Are the machines identical? -because Dell doesn't offer the dual Xeons with game cards (doesn't stiop you from putting one in though).

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  • 2 weeks later...

I have a 8800 GT at home and a Quadro FX 3500 at work, I use Viz on both. For the most part they both handle Viz very well.

I have noticed at home when I have smooth and highlights on and I attempt to rotate the image (I hold down the mouse button and rotate/pan) I get a white screen and am unable to see the image untill I let go of my mouse button. My home system has Direct X10 installed. Any thoughts on how to fix this? I should also mention that I am using Viz05, and will be upgrading to Viz08 in January/February. Maybe my problem goes away with the upgrade?

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