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how s that posible to achive this in vray?


th_clubber
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hi guys...

i ve been wandering around in the city i live in and i took a picture of one of the buildings that i wanna do the same in vray...

whatever i do i cant make it like that...what kind of material should be used?or is it also related with the environment around?

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I've always been interested in techniques on how to create this kind of reflection in glass too. Since no glass is exactly flat there's always a bit of distortion that I've noticed, espically on tall sky scrapers, it's definitely not a mirror reflection.

 

I'd be interested to hear some techniques used out there. Use Noise in the bump map?

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well, dunno if theres anyone in the business but those r tempered glasses and during the process as i m told the glass becomes non-flat after it has been tempered...thats why the reflections r not like they r in a mirror...is ther any other way than bump+noise...i mean is that how its done?

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I have done this before and modelled each glass panel (single faces) then made a few quick custom bump maps in photoshop using gradients and noise maps so it bulged and had a bit of ripple.

 

Then arranged into the same ratio/size as the glass panels and used planar mapping over the whole object.

 

You could alternatively use 1 map and use 'per face' mapping with a UVW modifier.

 

It will only start to look convincing once you have a good environment to reflect though, I used geometry ground and near models supplemented by a hemisphere with sky and background image on it, with output bumped up a bit to accentuate the reflections.

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I have done this before by creating a few boxes that i use for the panes and then adding a noise bump map to each pane with different settings. I then made instances of each pane and placed then in the curtain wall in a different order. When you render the scene out with an environment or HDR image you should get pretty good results.

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