th_clubber Posted October 26, 2007 Share Posted October 26, 2007 hi guys... i ve been wandering around in the city i live in and i took a picture of one of the buildings that i wanna do the same in vray... whatever i do i cant make it like that...what kind of material should be used?or is it also related with the environment around? Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 26, 2007 Share Posted October 26, 2007 You going to post an image? Link to comment Share on other sites More sharing options...
th_clubber Posted October 26, 2007 Author Share Posted October 26, 2007 sorry from all...here s the picture Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 26, 2007 Share Posted October 26, 2007 Too small, dude. Link to comment Share on other sites More sharing options...
th_clubber Posted October 26, 2007 Author Share Posted October 26, 2007 allright,here i resized it...i hope this ll be useful.. Link to comment Share on other sites More sharing options...
alias_marks Posted October 26, 2007 Share Posted October 26, 2007 I've always been interested in techniques on how to create this kind of reflection in glass too. Since no glass is exactly flat there's always a bit of distortion that I've noticed, espically on tall sky scrapers, it's definitely not a mirror reflection. I'd be interested to hear some techniques used out there. Use Noise in the bump map? Link to comment Share on other sites More sharing options...
Brian Cassil Posted October 26, 2007 Share Posted October 26, 2007 Pretty simple really. Just add a little bit of noise in the bump slot. Link to comment Share on other sites More sharing options...
th_clubber Posted October 26, 2007 Author Share Posted October 26, 2007 well, dunno if theres anyone in the business but those r tempered glasses and during the process as i m told the glass becomes non-flat after it has been tempered...thats why the reflections r not like they r in a mirror...is ther any other way than bump+noise...i mean is that how its done? Link to comment Share on other sites More sharing options...
Koper Posted October 26, 2007 Share Posted October 26, 2007 but your glass then should be all one object, otherwise you get the same kind of dent on each panel. you also could model it with a noise mod. and then change the seed for each panel Link to comment Share on other sites More sharing options...
Brian Cassil Posted October 26, 2007 Share Posted October 26, 2007 I always try to model the glass with as few panels as possible anyway. If you do have individual panels then you could add a UVW mod to it and change the noise map to explicet XYZ or even create a custom bitmap for the warping. Link to comment Share on other sites More sharing options...
martincg Posted October 26, 2007 Share Posted October 26, 2007 Pretty simple really. Just add a little bit of noise in the bump slot. i am using this method too Link to comment Share on other sites More sharing options...
Nic H Posted October 27, 2007 Share Posted October 27, 2007 I have done this before and modelled each glass panel (single faces) then made a few quick custom bump maps in photoshop using gradients and noise maps so it bulged and had a bit of ripple. Then arranged into the same ratio/size as the glass panels and used planar mapping over the whole object. You could alternatively use 1 map and use 'per face' mapping with a UVW modifier. It will only start to look convincing once you have a good environment to reflect though, I used geometry ground and near models supplemented by a hemisphere with sky and background image on it, with output bumped up a bit to accentuate the reflections. Link to comment Share on other sites More sharing options...
alias_marks Posted October 27, 2007 Share Posted October 27, 2007 any chance we could grab a look at what some of these techniques look like? Link to comment Share on other sites More sharing options...
jophus14 Posted October 29, 2007 Share Posted October 29, 2007 I have done this before by creating a few boxes that i use for the panes and then adding a noise bump map to each pane with different settings. I then made instances of each pane and placed then in the curtain wall in a different order. When you render the scene out with an environment or HDR image you should get pretty good results. Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 2, 2007 Share Posted November 2, 2007 any chance we could grab a look at what some of these techniques look like? Just add noise to your bump map channel and you'll be done, honestly this is one of the easiest things to reproduce although nicnic is right you need to have an environment to reflect in order to make it look correct. Link to comment Share on other sites More sharing options...
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