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FLW Falling water animation


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Very cool. I wonder how they got all the details for the interior. Presumaly it must have been from books as I was just at Falling Water 2 weeks ago and they do not normally allow you to take photos on the inside unless you get special permission. Most of the details are spot on from what I recall and the photos I took.

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Coming up with design info on FLW projects can be really difficult. I'm using some of his work in my 3D drawing class and have spent way too much time chasing down nonexistent design drawings. I have lots of books, found lots of websites, can access several good databases through the university library...often really hard to find.

 

they do not normally allow you to take photos on the inside...

from what I recall and the photos I took.

 

Rule breaker, rebel, troublemaker?

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Back in the 90's I bouaght a program that was by MicroSoft I believe and it was about FLW and had walk thrus and lots of information about his projects. I don't remember how detailed the VRML type walk thrus were, it was a decade ago, how good could they have been? But if memory serves me right they also had a large database of images and they were catagorized, like if you wanted to see FLW designed fireplaces. Anyway, I am not endorsing the product I just remember playing with it back then and thought it was pretty cool. FWIW

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First off, I LOVE the animation. Excellent work. Superb.

 

My only criticism would be that there were too many exterior passes and not nearly enough of the interior. It would of been nice to see the central hearth (key to Frank Lloyd Wright) close up, see the hatch operating that leads from the main living room down to the water's edge, see FLW's solution for the corner window, and see more of the upstairs and the guesthouse. Also, it would of been nice to see a shot as you go across the bridge and come up to the front door.

 

Just a thought though... :)

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Actually, I prefer the Half-Life2 realtime version. Not the YouTube version but the actual game running it. It is not as photoreal as this movie, but it is interactive and you don't fly around like a bird...

 

Remember that the majority of people will probably never visit it in real life, so to me the immersive visit inside Half-Life was a real eye-opener on how this house can be experienced. I feel that the movie was not having the same effect...

 

I admire the movie result, but the camera movements are too much stressing the fact that we are watching a computer animation. They are fairly nice and smooth, but the paths are totally focused on visualization rather than resembling a more or less realistic architectural visit. This seems to be a trend in architectural visualization, while many movie effects are commonly replicating actual camera moves (that could have been performed in reality). While you could insert some impossible moves for effect (e.g. flying through a baluster in Panic Room), most moves are based on physically plausible movements.

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Same but totally different...

 

That's really funny--you bump into the door before it opens.

 

As for the animation featured in this thread--I absolutely hate it. I don't have enough time now to list all the ways I hate it, but let's start with the fact that its a piece about 'look what I can do with my computer' and not about a work of architecture. Its painful to watch. I forced myself to get through it, fortunately the end credits are long.

 

The Brilliance of the house is the play of platonic masses, arranged to defy the gravity of their own weight. They float, and in doing so mimic the layers of rock in the waterfall. The eye plays down the volumes like the water does going down the falls. In other words, the building is about massing and shapes.

 

The animation shows the house from the guts out, building those masses as it goes, thus destroying the very properties that make them work as design elements. Would you depict a beautiful woman by first showing guts and fat deposits? This animation completely misses the mark. It's like when you say to someone "but enough about me--what do you think of my dress?"

 

And on a technical note--the rock walls don't rise up out of the ground, they inflate-the textures un-squish. This ruins the effect of the structures coming into place.

 

The camera moves are double-espresso with MTV on when the subject scene calls for a glass of wine while sitting by the stream.

 

I think I'm going to throw up.

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