Jump to content

FLW Falling water animation


alias_marks
 Share

Recommended Posts

I don't remember that part of the movie. The only part I remember is Keanu Reeves saying "that is one messed up little dude" in reference to the son.

 

But what I was referring to was your vitriol towards the animation. I've read some of your strong opinions about work before, but I don't think I've ever read that something makes you want to throw up.

Link to comment
Share on other sites

While I don't agree with the harsch wordings on the animations, I do agree that animations were the Z-value of a wall goes from zero to the actual height has no connection with architecture. This totally destroys the effect.

 

When the texture is projected (so in the beginning we already have actual-sized) bricks and then the geometry grows up (keeping the bricks at their correct size) you would have a more convincing construction simulation, even though it is only a CG animation.

 

I think the idea to incorporate some visual narrative in otherwise boring architectural animations has its value, but in many cases, the visual style is too much based on the camera freedom and theme-park action-rides...

 

Architectural animation is still a very difficult task...

Link to comment
Share on other sites

While I don't agree with the harsch wordings

 

OK, I see that I spoke too harshly. I don't retract the review, but accept the rebuke of peers for it.

 

I'm particularly fond of Wright's work, and am nothing short of offended by how it was portrayed in this animation. And I'm sure I also do work that fails to promote the character of the subject appropriately. Wright's work, but that building in particular, is very important in the evolution of architecture. I wish it had been shown more sympathetically, but I probably over-reacted.

 

"The most praiseworthy form of painting is the one that most resembles what it imitates."

Leonardo Da Vinci

Link to comment
Share on other sites

That's really funny--you bump into the door before it opens.

 

As for the animation featured in this thread--I absolutely hate it. I don't have enough time now to list all the ways I hate it, but let's start with the fact that its a piece about 'look what I can do with my computer' and not about a work of architecture. Its painful to watch. I forced myself to get through it, fortunately the end credits are long.

 

The Brilliance of the house is the play of platonic masses, arranged to defy the gravity of their own weight. They float, and in doing so mimic the layers of rock in the waterfall. The eye plays down the volumes like the water does going down the falls. In other words, the building is about massing and shapes.

 

The animation shows the house from the guts out, building those masses as it goes, thus destroying the very properties that make them work as design elements. Would you depict a beautiful woman by first showing guts and fat deposits? This animation completely misses the mark. It's like when you say to someone "but enough about me--what do you think of my dress?"

 

And on a technical note--the rock walls don't rise up out of the ground, they inflate-the textures un-squish. This ruins the effect of the structures coming into place.

 

The camera moves are double-espresso with MTV on when the subject scene calls for a glass of wine while sitting by the stream.

 

I think I'm going to throw up.

 

Yes, some harsh words I would agree. But definitely thought provoking. I might take stand that this is a bit too much traditional/old school way of thinking. Yes, I think the animation is a bit excessive in some parts, but not in the way you've described. I think this is merely a post production, editing problem that can be fixed by cutting down the animation length in some parts, and not "bragging" about how many spin arounds (yes my made up word of the day) of the outside they can do.

 

Can we not mix the ways of the old in with some spark from the new? Ernest, it's almost as if you've decided that the architecture itself is the only thing that should take precedence, while the actual art of the presentation itself holds no merit, and thus should not be explored in new ways. Isn't that what we are? artists who add to the value of the image/animation by adding our own artistic value? I think this should be able to diverge from the "original" intent of what we "perceive" the architect was trying to communicate.

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...