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Max2008 3.9 million polly render


Justin Hunt
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I am impressed with how well max2008 deals with heavy geometry scenes

 

Just a little test, an onxy tree instanced around a few times. A MRsun and Sky system with FG on Draft, 0 bounce. Rendered in 2 minutes.

 

The redraw is great too, spinning around in wire frame, no adaptive degrade, there is not lag, and only a little lag in smooth shaded.

 

JHV

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  • 2 weeks later...

I too noticed this... was able to cram 7 million polygons into a scene (the trustworthy teapots!) but I think there is a difference between adding 10 objects with 100 000 polygons or 100 000 objects with 10 polygons...

 

Even if the total vertex and polygon count is the same, the more individual objects the more demanding for 3ds max. It seems collapsing to a mesh and attaching objects increases performance.

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