Justin Hunt Posted November 1, 2007 Share Posted November 1, 2007 I am impressed with how well max2008 deals with heavy geometry scenes Just a little test, an onxy tree instanced around a few times. A MRsun and Sky system with FG on Draft, 0 bounce. Rendered in 2 minutes. The redraw is great too, spinning around in wire frame, no adaptive degrade, there is not lag, and only a little lag in smooth shaded. JHV Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 1, 2007 Author Share Posted November 1, 2007 Make that 4.9 million, crashed at 5.9 million:D JHV Link to comment Share on other sites More sharing options...
DavidR Posted November 1, 2007 Share Posted November 1, 2007 How abot some system info? graphics card/api, 64-bit, etc? Link to comment Share on other sites More sharing options...
jinsley Posted November 1, 2007 Share Posted November 1, 2007 yes, would be interested in reading some specs on your computer system... Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 2, 2007 Author Share Posted November 2, 2007 Intel Quadcore, 4 gig ram, xp32, 512mb nvidia video card The redraw speed alone got me very excited, spinning, selecting, copying and transforming the trees around had little to no lag, under Max9 I could only spin in Box mode. JHV Link to comment Share on other sites More sharing options...
Spacelord Posted November 16, 2007 Share Posted November 16, 2007 Yep i have to say I love the viewport speed now !! I did have problems with viewports crashing (Windows Vista), but downloaded the latest beta drivers from nvidia and all is good so far. Link to comment Share on other sites More sharing options...
WAcky Posted November 19, 2007 Share Posted November 19, 2007 I had a viewport problem too. My views were going funny colours and turning off and on. Then i realised i didnt have directx 10 installed and max had it selected by default... Link to comment Share on other sites More sharing options...
robkar97 Posted November 20, 2007 Share Posted November 20, 2007 I too noticed this... was able to cram 7 million polygons into a scene (the trustworthy teapots!) but I think there is a difference between adding 10 objects with 100 000 polygons or 100 000 objects with 10 polygons... Even if the total vertex and polygon count is the same, the more individual objects the more demanding for 3ds max. It seems collapsing to a mesh and attaching objects increases performance. Link to comment Share on other sites More sharing options...
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