dagor Posted November 7, 2007 Share Posted November 7, 2007 if you want discuss displacement please make new thread. It`s looking like offtopic. Also it hard to finde some infos in the forum if different problem discuscussed in one thread! Link to comment Share on other sites More sharing options...
Koper Posted November 7, 2007 Share Posted November 7, 2007 sorry man, but it came down to displ. as the question was how to turn the arroway wood material into a good vray material. so then to awnser the question is that to get the material to look like the one in the pic, - use specular map in reflection slot, and use the map with vray.displ.mod. as Aaron pointed out. I'm trying to figure out if it is possible without the displ. but ok, shall we leave it there then Link to comment Share on other sites More sharing options...
sesim Posted November 9, 2007 Author Share Posted November 9, 2007 now i think i understand what you want. you can tweak texture in % too!!! black (rgb 0) color is 0% white (rgb 255) color is 100% so if you want for example 90% reflectivit floor - you can ajust refl texture in photoshop to averege 200, make it not so contrasted. you can do it with glossy to. also you can do it in max, not in ps. i use output map for it. i use colorcorrect plugin for it. you can put you map in reflect slot and make this slot not 100 but 10 or 20. ye i know! but as arroway staded, there settings will be like bump 30%, spec and ref att 100%,, and that looks not right! and what i know the maps are final and are not in need of tweaking! so there is my struggle. Link to comment Share on other sites More sharing options...
sesim Posted November 9, 2007 Author Share Posted November 9, 2007 if there is anyone that would like to test it out they have lowres maps for download at there site! pic that wood and try to make it as in the pic! would be helpful to find a solution to realy use this lovley textures. Link to comment Share on other sites More sharing options...
rivoli Posted November 10, 2007 Share Posted November 10, 2007 this is very quickly done: glossiness and reflections strength may be off, but the material it's really basic: vraymtl, arroway's diffuse map, and a falloff set to fresnel in the reflect slot. the "side" slot of the falloff is mapped with the arroway's specular map. Link to comment Share on other sites More sharing options...
selos69 Posted November 14, 2007 Share Posted November 14, 2007 All of the textures i use from arroway seem too washed out? I'm always forced to go into PS and crank the contrast. Could it be because im not assigning the maps correctly? Link to comment Share on other sites More sharing options...
Nic H Posted November 14, 2007 Share Posted November 14, 2007 Hmm Iv never had a problem with that, they are pretty much perfect. Are you using some kind of gamma correction or working on a too bright lcd maybe? Link to comment Share on other sites More sharing options...
selos69 Posted November 23, 2007 Share Posted November 23, 2007 Yeah im using lwf? Link to comment Share on other sites More sharing options...
dagor Posted November 23, 2007 Share Posted November 23, 2007 using LFW don`t affect texture bitmap because of gamma settings in max preferences. Link to comment Share on other sites More sharing options...
Q-Bix Posted January 28, 2008 Share Posted January 28, 2008 I have encountered this, Just make sure when you load the bitmap, within the Bitmap select screen the option 'use systems default gamma' is ticked. Useful thread, i have been having trouble with the arroway reflection maps. Q-Bix Link to comment Share on other sites More sharing options...
surfen281 Posted December 29, 2009 Share Posted December 29, 2009 Hi everybody... i wanna pick up that topic again. I post my settings here from MAX/VRay... i work with gamma correction - but not sure if there's a mistake somewhere (screenshots)... I can't get the nice results that arroway is able to do... I still don't know where to put the specular maps in the VRayMaterial-slots... @ Q-Bix: If i leave Input Gamma at 1,0 i get rather washed out results - so i tried to put the input gamma to 2,2 and it looks better, but almost oversaturated... Thanx for any comments an critics, mARTin Link to comment Share on other sites More sharing options...
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