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Arroway textures in vraymtl


sesim
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sorry man, but it came down to displ. as the question was how to turn the arroway wood material into a good vray material.

so then to awnser the question is that to get the material to look like the one in the pic, - use specular map in reflection slot, and use the map with vray.displ.mod. as Aaron pointed out.

 

I'm trying to figure out if it is possible without the displ.

 

but ok, shall we leave it there then

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now i think i understand what you want.

you can tweak texture in % too!!!

black (rgb 0) color is 0%

white (rgb 255) color is 100%

so if you want for example 90% reflectivit floor - you can ajust refl texture in photoshop to averege 200, make it not so contrasted. you can do it with glossy to. also you can do it in max, not in ps. i use output map for it. i use colorcorrect plugin for it. you can put you map in reflect slot and make this slot not 100 but 10 or 20.

 

ye i know! but as arroway staded, there settings will be like bump 30%, spec and ref att 100%,, and that looks not right! and what i know the maps are final and are not in need of tweaking! so there is my struggle.

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if there is anyone that would like to test it out they have lowres maps for download at there site! pic that wood and try to make it as in the pic! would be helpful to find a solution to realy use this lovley textures.

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this is very quickly done:

 

arroway.jpg

 

glossiness and reflections strength may be off, but the material it's really basic: vraymtl, arroway's diffuse map, and a falloff set to fresnel in the reflect slot. the "side" slot of the falloff is mapped with the arroway's specular map.

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  • 2 weeks later...
  • 2 months later...

I have encountered this,

 

Just make sure when you load the bitmap, within the Bitmap select screen the option 'use systems default gamma' is ticked.

 

Useful thread, i have been having trouble with the arroway reflection maps.

 

Q-Bix

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  • 1 year later...

Hi everybody...

 

i wanna pick up that topic again.

I post my settings here from MAX/VRay...

i work with gamma correction - but not sure if there's a mistake somewhere (screenshots)...

I can't get the nice results that arroway is able to do... :(

I still don't know where to put the specular maps in the VRayMaterial-slots...

 

@ Q-Bix: If i leave Input Gamma at 1,0 i get rather washed out results - so i tried to put the input gamma to 2,2 and it looks better, but almost oversaturated... :confused:

 

Thanx for any comments an critics,

 

mARTin

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