Jump to content

Vray 1.5 SP1


gfa2
 Share

Recommended Posts

There is suppose to be some bug fixes with DR in max 2008. That's the big one that I'm looking for. There are a bunch of small things...it's pretty amazing to read on the Chaos forum and see people talk about problems their having and then Vlado will say..."looking into it", then he'll come back and say "ok, that's fixed, it'll be included in the SP". That's some pretty killer support.

Link to comment
Share on other sites

===================

Build 1.50.SP1

===================

 

Modified features:

(*) Compatibility with 3ds Max 2008;

(*) If registered as a service, the V-Ray license server will be restarted

automatically if it closes unexpectedly;

(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;

(*) The "Clamp output" option now always affects the image, regardless of

the "Don't affect colors" option for the color mapping;

(*) VRayProxy has a Scale parameter that allows it to work with the

"Rescale World Units" utility;

(*) Schlick sampling is now the only path sampler supported by V-Ray;

(*) More reliable communication between V-Ray and the V-Ray license

server;

(*) Added "Taper" parameter to VRayFur;

(*) VRayCompTex can now be used as a bump map;

(*) Color mapping will not affect background seen on matte objects if

"Affect background" option is off;

 

Bug fixes:

(*) Restarting spawner on a machine causes clients to crash (when not

rendering);

(*) Crash when rendering renderable splines;

(*) Crash at end of rendering when using VRayDomeCamera;

(*) Crash when rendering VRayLight's with the scanline renderer;

(*) Multi/sub materials with both a refractive and opacity-mapped

materials rendered the refractive materials wrong;

(*) The V-Ray license server did not list the number of engaged/free

licesnes properly in the status web page;

(*) The Panorama Exporter utility did not work properly;

(*) VRayDirt could fall in an infinite cycle when applied on transparent

objects itself;

(*) When used with the -channel option, VRImg2EXR created additional empty

channels in the resulting .exr file;

(*) Inconsistent noise patterns between identical frames in animation;

(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with

the "Show map in viewport" button and DirectX viewport display;

(*) The number of light cache samples taken on the image could be lower

than specified by the light cache Subdivs value;

(*) VRayToon did not work with camera clipping;

(*) VRayLight in skylight portal mode with the "Simple" option checked

used the 3ds Max background, rather than the GI environment override

specified in the V-Ray Environment rollout.

(*) VRayLight with multiplier 0.0 now renders as though the light is

turned off (resulting in faster renders in this case);

(*) Reduced memory consumption per connection for the V-Ray license

server;

(*) VRaySun did not produce shadow render elements (VRayShadow,

VRayMatteShadow etc) render elements;

(*) The 3ds Max Composite material could produce incorrect alpha when used

with transparent VRayMtl materials;

(*) Slow rendering of objects with alpha contribution less than or equal

to 0.0;

(*) Distributed rendering though BackBurner was not working properly;

(*) VRaySky could produce negative colors when the sun is below the

horizon;

(*) The raw lighting render elements did not respect opacity mapping;

(*) The V-Ray scene converter script does not disable maps in the

resulting VRayMtl materials when there are no map assigned in the original

ones;

(*) Objects not visible to GI blocked caustics;

(*) Dark edges on glossy materials with VRayEdgesTex as bump map;

Link to comment
Share on other sites

I wonder if Vlado is a machine or has clones of himself? He seems to always be there! I sometimes wonder if he sleeps once in awhile

 

no...he doesnt use clones he uses proxies. that way his system resources arent expended so quickly. it also allows him to handle millions of vlados without crashing.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...