gfa2 Posted November 5, 2007 Share Posted November 5, 2007 Looks like the service pack should be out today. Vlado said it's being uploaded to the Chaos website. We'll see.... Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 5, 2007 Share Posted November 5, 2007 What's in this SP? Link to comment Share on other sites More sharing options...
gfa2 Posted November 5, 2007 Author Share Posted November 5, 2007 There is suppose to be some bug fixes with DR in max 2008. That's the big one that I'm looking for. There are a bunch of small things...it's pretty amazing to read on the Chaos forum and see people talk about problems their having and then Vlado will say..."looking into it", then he'll come back and say "ok, that's fixed, it'll be included in the SP". That's some pretty killer support. Link to comment Share on other sites More sharing options...
ihabkal Posted November 5, 2007 Share Posted November 5, 2007 that's what made me choose Vray instead of Brazil. It is like having your own programmer on staff. Brazil hasn't been updated in ages. Link to comment Share on other sites More sharing options...
Devin Johnston Posted November 5, 2007 Share Posted November 5, 2007 Yep that's why Vray is top dog, they make great software, support it fully, constantly update it and respond to their customers promptly. Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 5, 2007 Share Posted November 5, 2007 =================== Build 1.50.SP1 =================== Modified features: (*) Compatibility with 3ds Max 2008; (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; (*) VRayMtl has texture maps for anisotropy and anisotropy orientation; (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping; (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility; (*) Schlick sampling is now the only path sampler supported by V-Ray; (*) More reliable communication between V-Ray and the V-Ray license server; (*) Added "Taper" parameter to VRayFur; (*) VRayCompTex can now be used as a bump map; (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off; Bug fixes: (*) Restarting spawner on a machine causes clients to crash (when not rendering); (*) Crash when rendering renderable splines; (*) Crash at end of rendering when using VRayDomeCamera; (*) Crash when rendering VRayLight's with the scanline renderer; (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; (*) The Panorama Exporter utility did not work properly; (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file; (*) Inconsistent noise patterns between identical frames in animation; (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display; (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value; (*) VRayToon did not work with camera clipping; (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout. (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); (*) Reduced memory consumption per connection for the V-Ray license server; (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; (*) Slow rendering of objects with alpha contribution less than or equal to 0.0; (*) Distributed rendering though BackBurner was not working properly; (*) VRaySky could produce negative colors when the sun is below the horizon; (*) The raw lighting render elements did not respect opacity mapping; (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones; (*) Objects not visible to GI blocked caustics; (*) Dark edges on glossy materials with VRayEdgesTex as bump map; Link to comment Share on other sites More sharing options...
andreg Posted November 5, 2007 Share Posted November 5, 2007 I wonder if Vlado is a machine or has clones of himself? He seems to always be there! I sometimes wonder if he sleeps once in awhile Link to comment Share on other sites More sharing options...
Brian Smith Posted November 5, 2007 Share Posted November 5, 2007 I wonder if Vlado is a machine or has clones of himself? He seems to always be there! I sometimes wonder if he sleeps once in awhile no...he doesnt use clones he uses proxies. that way his system resources arent expended so quickly. it also allows him to handle millions of vlados without crashing. Link to comment Share on other sites More sharing options...
DavidR Posted November 6, 2007 Share Posted November 6, 2007 No mention of multimatte?!? Is it in? Link to comment Share on other sites More sharing options...
dagor Posted November 6, 2007 Share Posted November 6, 2007 may be i`m wrong, but multimate build in vray since RC4 version... Link to comment Share on other sites More sharing options...
andreg Posted November 6, 2007 Share Posted November 6, 2007 no...he doesnt use clones he uses proxies. that way his system resources arent expended so quickly. it also allows him to handle millions of vlados without crashing. Good one! Link to comment Share on other sites More sharing options...
gfa2 Posted November 6, 2007 Author Share Posted November 6, 2007 may be i`m wrong, but multimate build in vray since RC4 version... Yeah, that's right. The multimatte element has been in there awhile. Link to comment Share on other sites More sharing options...
devres Posted November 7, 2007 Share Posted November 7, 2007 Could REALLY use this SP. The Vray License thing is making me CRAZY. Literally having to shut down max every other render. Any ideas when??? Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 7, 2007 Share Posted November 7, 2007 Could REALLY use this SP. The Vray License thing is making me CRAZY. Literally having to shut down max every other render. Any ideas when??? We were told immanently, but we all know what that could mean. Tomorrow or next year... Link to comment Share on other sites More sharing options...
gfa2 Posted November 7, 2007 Author Share Posted November 7, 2007 Yeah, supposedly the files are actually up on the server ready for download, but the link to get them has not been created yet. Link to comment Share on other sites More sharing options...
Koper Posted November 7, 2007 Share Posted November 7, 2007 we need a h@cker did anyone write down that other guys contact details? J. M.? Link to comment Share on other sites More sharing options...
gfa2 Posted November 7, 2007 Author Share Posted November 7, 2007 Jeff's probably got him in jail by now. Link to comment Share on other sites More sharing options...
Koper Posted November 7, 2007 Share Posted November 7, 2007 lol... i guess we'll just have wait then Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 7, 2007 Share Posted November 7, 2007 Jeff's probably got him in jail by now. Not yet, but he is going to lose his internet connection from his ISP and his webspace and email. I'm working with GoDaddy and TimeWarner. Link to comment Share on other sites More sharing options...
gfa2 Posted November 13, 2007 Author Share Posted November 13, 2007 Better late than never....SP1 was released today. Link to comment Share on other sites More sharing options...
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