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Vray Exterior - HELP Needed


RimasK
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See attached image. Scene is lit by Vray Sun+Sky, vray physical camera is used, material correction rgb 0,255 is used, but the biggest problem as you can see is GLASS. There is no environment to reflect. I have searched all forum (not only this one), have read all posts about glass and still result is far away from the result I would like to see. Any HELP would be appreciated.

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Problem is, that my glass do not have what to reflect. If I try to put som bitmap it to glass material environment slot or in Vray reflect/refract override slot - it does not helping to get any reflections on the glass, I;m quit new to Vray phisical camera and just testing Sun + Sky + PsCam, setup, but as I see, I'm not able to solve GLASS question :(

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  poklius said:
Try to place plane with image on it close to the building, so windows will have what to reflect.

 

Yes .. I forgot to tell about this. You can even some trees or earlier building models. But make sure that they are behind your camera

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Here is the question. Today I found out that it is no difference do I put bitmap in the environment reflect/refract override slot, or I build fake wall in front of the building with bitmap on it nothing changes, until ..... I increase rgb level in bitmap output options rollout. If it is set to 1.0 (as default) – glass reflections are to dark, if I increase it to 20.0 – windows reflect bitmap as environment. WHY ? and What do I do wrong ? is it something with VRay physical camera?

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