rachel Posted May 13, 2003 Share Posted May 13, 2003 jan ray Brookes has written an excellent tutorial about Viz 4.0 Global illumination. This tutorial has help me loads in my understanding of radiosity with viz . However, I was wondering if someone could explain me a bit further how materials work with radiodiosity in a bit more depth please? and also, where can i find a good librairy of materials? Many thanks, rachel Link to comment Share on other sites More sharing options...
ferox Posted May 14, 2003 Share Posted May 14, 2003 I was wondering if someone could explain me a bit further how materials work with radiodiosity in a bit more depth please?reflection of light energy from a surface. materials "reflect colour" (energy), which significantly contributes towards a mathematical solution for photorealistic rendering (aka radiosity etc). a bit too simplistic though.... the resources page is a good place to start with: http://www.cgarchitect.com/resources/default.asp and here are some rather eclectic readings: As in thermal heat transfer, the basic radiosity method for computer image generation makes the assumption that **surfaces are diffuse emitters and reflectors of energy, emitting and reflecting energy uniformly over their entire area. It also assumes that an equilibrium solution can be reached; that all of the energy in an environment is accounted for, through absorption and reflection.http://www.siggraph.org/education/materials/HyperGraph/radiosity/overview_1.htm old, but an interesting slide show nevertheless. you can surmise from this the importance of mesh size (artifacts), sampling, colour and reflectance values for materials and **surfaces. and on the relationship between colour, materials, reflectance and radiosity: http://www.informatics.ed.ac.uk/teaching/modules/cg/lectures/lect12.pdf and some more detail on the mathematical issues related to sampling a surfce material in order to solve the radiosity equation: http://www.win.tue.nl/~alext/COURSES/GLOBILLUM/radio2.ppt) and vladimir's (aka. vlado) investigation of photon mapping and irradiance with vray http://www.vrayrender.com/stuff/PMapTutorial/ there are many other, and probably better, articles for your interest. it depends on how much depth you prefer..... Link to comment Share on other sites More sharing options...
rachel Posted May 14, 2003 Author Share Posted May 14, 2003 thank you so much for these article. I am very gratefull. please keep in touch if you come across any good reading/tutorials about this subject. rach Link to comment Share on other sites More sharing options...
vizwhiz Posted May 24, 2003 Share Posted May 24, 2003 hi There Rachel here is a Link to a List of Links, for VIZ info: Main Link: Viz-Link: http://www.viz2000.com/html/link/viz-link.html Materials: http://www.viz2000.com/html/link/viz-linkmtrl.html Modeling: http://www.viz2000.com/html/link/viz-linkmode.html Lighting: http://www.viz2000.com/html/link/viz-linklgts.html **** for Materials: (some Free some are for Sale): Main Link = AlfaLink: http://www.viz2000.com/html/alfa/alfalink.html Flooring: http://www.viz2000.com/html/alfa/flooring.html Walls Exterior: http://www.viz2000.com/html/alfa/wall-exterior.html Wals Interior: http://www.viz2000.com/html/alfa/wall-interior.html The FreeList 2d: http://www.viz2000.com/html/alfa/freelist-textures.html **** let me know if This is helpful Thanks Randy www.viz2000.com Link to comment Share on other sites More sharing options...
rachel Posted May 26, 2003 Author Share Posted May 26, 2003 hello randy, that was more than helpful. thank you ever so much for directing me in such a good directions. rachel Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now