Jump to content

Viz 4 materials tutorial


rachel
 Share

Recommended Posts

jan ray Brookes has written an excellent tutorial about Viz 4.0 Global illumination. This tutorial has help me loads in my understanding of radiosity with viz :) . However, I was wondering if someone could explain me a bit further how materials work with radiodiosity in a bit more depth please? and also, where can i find a good librairy of materials?

Many thanks,

rachel

Link to comment
Share on other sites

I was wondering if someone could explain me a bit further how materials work with radiodiosity in a bit more depth please?
reflection of light energy from a surface.

materials "reflect colour" (energy), which significantly contributes towards a mathematical solution for photorealistic rendering (aka radiosity etc). a bit too simplistic though....

 

the resources page is a good place to start with:

http://www.cgarchitect.com/resources/default.asp

 

and here are some rather eclectic readings:

 

As in thermal heat transfer, the basic radiosity method for computer image generation makes the assumption that **surfaces are diffuse emitters and reflectors of energy, emitting and reflecting energy uniformly over their entire area. It also assumes that an equilibrium solution can be reached; that all of the energy in an environment is accounted for, through absorption and reflection.
http://www.siggraph.org/education/materials/HyperGraph/radiosity/overview_1.htm

old, but an interesting slide show nevertheless. you can surmise from this the importance of mesh size (artifacts), sampling, colour and reflectance values for materials and **surfaces.

 

and on the relationship between colour, materials, reflectance and radiosity:

http://www.informatics.ed.ac.uk/teaching/modules/cg/lectures/lect12.pdf

 

and some more detail on the mathematical issues related to sampling a surfce material in order to solve the radiosity equation:

http://www.win.tue.nl/~alext/COURSES/GLOBILLUM/radio2.ppt)

 

and vladimir's (aka. vlado) investigation of photon mapping and irradiance with vray

http://www.vrayrender.com/stuff/PMapTutorial/

 

there are many other, and probably better, articles for your interest. it depends on how much depth you prefer.....

Link to comment
Share on other sites

  • 2 weeks later...

hi There

 

Rachel

 

here is a Link to a List of Links, for VIZ info:

 

Main Link: Viz-Link:

 

http://www.viz2000.com/html/link/viz-link.html

 

Materials:

 

http://www.viz2000.com/html/link/viz-linkmtrl.html

 

Modeling:

 

http://www.viz2000.com/html/link/viz-linkmode.html

 

Lighting:

 

http://www.viz2000.com/html/link/viz-linklgts.html

 

****

 

for Materials: (some Free some are for Sale):

 

Main Link = AlfaLink:

 

http://www.viz2000.com/html/alfa/alfalink.html

 

Flooring:

 

http://www.viz2000.com/html/alfa/flooring.html

 

Walls Exterior:

 

http://www.viz2000.com/html/alfa/wall-exterior.html

 

Wals Interior:

 

http://www.viz2000.com/html/alfa/wall-interior.html

 

The FreeList 2d:

 

http://www.viz2000.com/html/alfa/freelist-textures.html

 

****

 

let me know if This is helpful

 

Thanks

 

Randy

www.viz2000.com

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...