visualmusic.4 Posted November 7, 2007 Share Posted November 7, 2007 OK- So I'm trying to animate some escalator stairs for one of my work projects... What I've done is created a ton of extra stairs and attached them together. Then I've added two slice modifiers at each end of the stairs - 1 to hide all stairs below the visible area and another to hide any stairs that would pass above the visible area. The idea is to animate the position of the stairs, having them pass through the slice modifiers which basically hide any stairs that are not supposed to be in view, therefore having easily animated stairs. The big problem is that when I set keys to move the stairs, the slice modifier moves with the stairs. How can I do this so the slice modifier doesn't move with the geometry!?? -OR- Is there an easier way to do this? This project has LOTS of escalators so I'm trying to keep it simple... Thanks! Ed Link to comment Share on other sites More sharing options...
1eo Posted November 7, 2007 Share Posted November 7, 2007 what program are you using.... have you tried particles?? you could make a particle that looks like a step and make it disappear once it reaches the top by controlling the timing of the particle. As simple as that Link to comment Share on other sites More sharing options...
visualmusic.4 Posted November 7, 2007 Author Share Posted November 7, 2007 Thanks Leo- I haven't considered the use of instanced particles. I'm using 3ds Max, so not that familiar with particles in Max but I'll give it a shot! Link to comment Share on other sites More sharing options...
visualmusic.4 Posted November 7, 2007 Author Share Posted November 7, 2007 I just can't believe that it's impossible to animate the slice plane separately from the geometry. I guess this is a good example of how animating in Maya is much better for this kind of thing... Link to comment Share on other sites More sharing options...
Jeff Mottle Posted November 7, 2007 Share Posted November 7, 2007 This should be what you are after: http://cebasserver.de/products/products.php?UD=10-7888-35-788&PID=8 OR this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/274849 Link to comment Share on other sites More sharing options...
Matt Clementson Posted November 8, 2007 Share Posted November 8, 2007 Assuming you're in MAX you could also animated one step moving to the postion of the next step and then simply add and out-of-range repeat to those keys for the relevant steps. I've done this before and it works well. Link to comment Share on other sites More sharing options...
visualmusic.4 Posted November 9, 2007 Author Share Posted November 9, 2007 Great. Thanks for all the options! Link to comment Share on other sites More sharing options...
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