Camby1298 Posted November 8, 2007 Share Posted November 8, 2007 Hey got this problem...Possibly Light leaks?? I dont know what is causing the blow outs by the TV and in the corner by the plant. Ive checked and rechecked the walls, and they are solid, dont know where this coming from. MR 3.5 FG+GI Daylight system MR Arch Materials (for the most part) Let me know if u need 2 know additional settings Thanks! Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 8, 2007 Share Posted November 8, 2007 please post the GI/FG settings, It could be the GI settings are not right JHV Link to comment Share on other sites More sharing options...
shaneis Posted November 8, 2007 Share Posted November 8, 2007 It could be photons getting "trapped" between the geometry. Try moving the plant out from the wall a bit or changing the angle of the pot, and move the TV closer to the wall or extrude the back face through the wall or change the angle of the sides of the TV... Link to comment Share on other sites More sharing options...
Camby1298 Posted November 9, 2007 Author Share Posted November 9, 2007 please post the GI/FG settings, It could be the GI settings are not right JHV Usually Im rendering FG at Low settings, and my GI at 500 samples, but I figured I was getting these blowouts from low quality so I upped it. These are the settings for this image. Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 9, 2007 Share Posted November 9, 2007 I'd say its a photon error, Keep the multipier @1 and the decay as close to 2 as possible. Use a max sample radius, something large enough to be smooth. Lately I have been experimenting with the Average GI photon/light and the Max mo of Photons /Sample. For more detail and accuracy increase these, try 500000 p/light and 1500 p/sample. Then use very low FG settings to clean up the photons, try density 0.2 , rays 50 andinterpolate 100, bounce1 It also looks as though you can use some AO to add extra detail and ground some of the objects. JHV Link to comment Share on other sites More sharing options...
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