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Verandah for Coutry-house


dagor
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Hi all,

 

as i promised i start new detailed wip of verandah for Coutry-house

 

i`v finished base geometry - wall, ceiling, floor, beams. Windows and doors are ready too. I make quick texturing but it`s need some ajustement.

 

Building (all rooms) is one mesh. All vertexes are welded. There are no holes or open edges. If someone want i`ll share it in max or obj file. I think it can be interesting for beginner.

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you are the one who are interested ))) thanks )))

yes i always put all my room together and fill it with furniture. it doesn`t take much time. But when i render one room - i delete other. All my rooms, furniture, accsessories are in different layer and i can quickly delete or save selection for rendering. I want make animation for myself. Client don`t want it. There will be additional render with open doors for client.

I do it because i like complex, logical order in my project. I can easy manage all material and model. All models, for example door handle are instanced. I also use x-ref for very heavy geometry.

 

It`s realy not hard to make welded room. And it doesn`t take much time ))

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