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Exporting as .3ds from Sketchup but keeping the materials


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Trying to export a model from Google Warehouse in Sketchup to 3ds max, i have no problem doing this, the difficulty comes when it comes to exporting the materials with it. When i import into max it appears all of the materials have disappeared. Does any1 know how to export materials also?

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ok, so that helps a little but the models i am using are downloaded from the google warehouse, the textures are already on the models (i have not created them) when i export from sketchup as .3ds, will the textures automatically be in the same place, if not how do i take the textures from the model and put them in the same directory

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If your textures are not using the MS-DOS 8.3 filenames, they will be truncated in the old 3DS file format. So you might have to reapply them in 3ds max. They should maintain their mapping from SketchUp, though...

 

(the 3ds format is really old and thus has certain historic limitations)

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  • 4 weeks later...
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I'm trying to export from sketchup6 to 3dsmax2008. It's a big model (36000 triangles) with 40 materials. I export to .3ds and then import in max.

It seems the exporter creates the material approximately right as a multi/sub object in max. But the assignment of the submaterials to the triangles is mostly broken. A few (100 maybe) faces have the right sub material and the rest is set to submaterial 1

 

The same problems happens with the .obj format.

 

Any idea guys ? That's be really great if I get that working

Thanks !

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If that did the trick then the model was faulty in the first place, with lots of flipped polys. In SU you can view the model with Front/Back-color, which makes it easy to see where the backfaces are facing outwards. Then you can select a face, rclick and select OreientFaces. If the model is a mix of "solids" and "sheets" it may have problems orienting them right, but you could lways flip individual faces, or group problem parts, orient faces, and explode the group again.

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