jophus14 Posted November 9, 2007 Share Posted November 9, 2007 I am curious on what is the best way to seperate a model that is one solid mesh. I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials. I selected all of the face as a polygon and tried to explode but Max stalls and eventually I have to close the program. Any hints on an eaiser way to do this? Thanks. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 9, 2007 Share Posted November 9, 2007 I am curious on what is the best way to seperate a model that is one solid mesh. I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials. I selected all of the face as a polygon and tried to explode but Max stalls and eventually I have to close the program. Any hints on an eaiser way to do this? Thanks. I normally convert everything to poly and select the polygons or elements I want. Then, simply hit Detach and you're done. Link to comment Share on other sites More sharing options...
jophus14 Posted November 9, 2007 Author Share Posted November 9, 2007 I've had to do that before as well, but it's such a tedious process. Especially when dealing with furniture. Any tips or tricks on how you do it? Link to comment Share on other sites More sharing options...
Claudio Branch Posted November 9, 2007 Share Posted November 9, 2007 I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials... The time that it will take you to deconstruct this model into it's elements, rename them, regroup them and assign them materials seems excessive! Just use a Multi-Sub Object material and be done with it Link to comment Share on other sites More sharing options...
jophus14 Posted November 9, 2007 Author Share Posted November 9, 2007 Even if I use a multi-sub object material I will still have to select certain polygons and assign them a Material ID. If I do that then I might as well detach them into objects, right? Link to comment Share on other sites More sharing options...
Claudio Branch Posted November 9, 2007 Share Posted November 9, 2007 It's really just a matter of preference. If you are not comfortable using the Multi material, then pick another approach. IMO not using it is making things more complex than they need to be and therefore inefficient.... Link to comment Share on other sites More sharing options...
creasia Posted November 9, 2007 Share Posted November 9, 2007 If you are not doing it already, it helps to use the edit mesh/Selection/element mode represented by the square box as opposed to selecting each face separately. Link to comment Share on other sites More sharing options...
Fran Posted November 9, 2007 Share Posted November 9, 2007 Hi Joseph, Are these models that someone else created? If they are 3rd party, they may already have mat id's assigned to the mesh elements. In sub-object mode, you can select the elements by id number. Whenever you attach separate mesh objects together that have different materials, the original mesh objects will become elements of the overall mesh and have a separate mat id number. Well, I think separate mat id's is an option when you attach meshes together. Link to comment Share on other sites More sharing options...
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