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Super Noob Question......Sorry


jophus14
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I am curious on what is the best way to seperate a model that is one solid mesh. I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials. I selected all of the face as a polygon and tried to explode but Max stalls and eventually I have to close the program. Any hints on an eaiser way to do this? Thanks.

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I am curious on what is the best way to seperate a model that is one solid mesh. I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials. I selected all of the face as a polygon and tried to explode but Max stalls and eventually I have to close the program. Any hints on an eaiser way to do this? Thanks.

I normally convert everything to poly and select the polygons or elements I want. Then, simply hit Detach and you're done.

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I have a chair model that I want to extract to legs, cushions and arms from in order to apply seperate materials...

 

The time that it will take you to deconstruct this model into it's elements, rename them, regroup them and assign them materials seems excessive!

 

Just use a Multi-Sub Object material and be done with it

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Hi Joseph,

 

Are these models that someone else created? If they are 3rd party, they may already have mat id's assigned to the mesh elements. In sub-object mode, you can select the elements by id number. Whenever you attach separate mesh objects together that have different materials, the original mesh objects will become elements of the overall mesh and have a separate mat id number. Well, I think separate mat id's is an option when you attach meshes together.

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