Chad Warner Posted November 25, 2003 Share Posted November 25, 2003 I have two quick questions about moving vertices around....The first one is: Can I select more than one vertex and move them all to the same height if they have different heights to start with? And second: Is there way to smooth out a series of vertices that have different heights? I have a terrain object that I shapemerged a shape, and then removed the shapemerged faces. The hole that is left is quite bumpy and I need to smooth the whole thing out. Hopefully the image explains things. Thanks, Chad Link to comment Share on other sites More sharing options...
xgarcia Posted November 25, 2003 Share Posted November 25, 2003 To multi-select vertices hold down CTRL while selecting (use window cross selection). I would either eyeball each group of vertices or individual vertices into postition or you could try to draw splines and then align a group of vertices at once. Link to comment Share on other sites More sharing options...
Chad Warner Posted November 25, 2003 Author Share Posted November 25, 2003 I know about selecting more than one vertex by holding down ctrl....but I'm not sure what you mean about drawing splines to align groups of vertices at once? I'm trying to avoid having to move each vertex individually-what I would like to do is move groups of them at one time or align groups of them at one time. -Chad Link to comment Share on other sites More sharing options...
xgarcia Posted November 25, 2003 Share Posted November 25, 2003 hmm..it's kinda rough to explain without the file open in front of me. What I mean is draw a spline and use it as a "dummy" or "helper" object to align to. I do this all the time especially using it to measure distances. For the group of vertices on the left side of the image, draw a spline from left-most vertex to end of red line. Then gradb your verts and align to the spline you jsut drew. Do the same with the other side. Really the only way I can think of to do it other than manually moving each one. Will it really take you that long to move each one? Link to comment Share on other sites More sharing options...
smoke3dstudio Posted November 25, 2003 Share Posted November 25, 2003 I am not sure if this is what you want. Try to use this option in editmesh or poly. Just click all the vertexes or edges or polygons in the area and "make planar" or click at a view port then "view align". Link to comment Share on other sites More sharing options...
Chad Warner Posted November 26, 2003 Author Share Posted November 26, 2003 I've tried using make planar before and it helps a little bit, but doesn't really give me the result that I would prefer. I haven't used view align, mainly because the points I am trying to align are sloped, not flat to the world. How does "grid align" work? -Chad Link to comment Share on other sites More sharing options...
xgarcia Posted November 26, 2003 Share Posted November 26, 2003 I really think eye-balling it is what we need here. I see only 10 or so vetices that you need to move - unless there are hundreds more we dont see in the image. Link to comment Share on other sites More sharing options...
Chad Warner Posted November 26, 2003 Author Share Posted November 26, 2003 The image is just an example of what I would like. In reality, there is about a 40 acre site.I have been using the "eyeball" technique on my sites, I was only hoping there was an easier way to do it. -Chad Link to comment Share on other sites More sharing options...
smoke3dstudio Posted November 26, 2003 Share Posted November 26, 2003 I also never use grid align, but I know it may be almost the same way to do. For me, view align and make planar are enough. Make planar or Grid align only 1 time may not be the end result that you want. We may also need to make planar or view align again and again. Futher more, we have so many tool those help to make the slope, for example , after make the vertices all planar then we just select all the vertices again and rotate or use ffd 2x2x2. I have an example to show you shortly. I am sorry about my english that may make you confused Link to comment Share on other sites More sharing options...
smoke3dstudio Posted November 26, 2003 Share Posted November 26, 2003 The 4th picture is actually "align edges to front view Link to comment Share on other sites More sharing options...
Chad Warner Posted November 26, 2003 Author Share Posted November 26, 2003 Thanks for the mini-tutorial! I will have to try that and let you know how it works. -Chad Link to comment Share on other sites More sharing options...
cullen Posted November 26, 2003 Share Posted November 26, 2003 Another possibility is, if you know the “Z” position, you can move the vertex by changing inputting the new value in the “Transform Type-In Text Boxes.” The only bad thing is you will have to select them individually, but they will be accurate. Link to comment Share on other sites More sharing options...
nisus Posted November 27, 2003 Share Posted November 27, 2003 hum... my solution could be a bit off... as far as I see, all vertices are on a horizontal line... to set all z-coordinates to the same height, simply add a sub-object Xform and NU-scale the z-axis to 0%... If you have to align it to a line in space, add an FFD 2x2 (in sub-object mode) and move the sub-objects... rgds nisus Link to comment Share on other sites More sharing options...
Chad Warner Posted November 28, 2003 Author Share Posted November 28, 2003 Nisus- That is exactly the solution I wanted to hear. It is basically the same as Smoke3D's method, but a few less steps. I just played around with the method and it works great. Thanks very much! -Chad Link to comment Share on other sites More sharing options...
nisus Posted November 30, 2003 Share Posted November 30, 2003 Hi Chad, That's wonderful! Glad to have helped you out... Some times old farts have some good advice... even if it's dated in m3.1 ;-p rgds nisus Link to comment Share on other sites More sharing options...
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