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Vertex Question


Chad Warner
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I have two quick questions about moving vertices around....The first one is: Can I select more than one vertex and move them all to the same height if they have different heights to start with? And second: Is there way to smooth out a series of vertices that have different heights?

 

I have a terrain object that I shapemerged a shape, and then removed the shapemerged faces. The hole that is left is quite bumpy and I need to smooth the whole thing out. Hopefully the image explains things.

 

filepush.asp?file=vertices.jpg

Thanks,

Chad

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I know about selecting more than one vertex by holding down ctrl....but I'm not sure what you mean about drawing splines to align groups of vertices at once?

 

I'm trying to avoid having to move each vertex individually-what I would like to do is move groups of them at one time or align groups of them at one time.

 

-Chad

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hmm..it's kinda rough to explain without the file open in front of me. What I mean is draw a spline and use it as a "dummy" or "helper" object to align to. I do this all the time especially using it to measure distances. For the group of vertices on the left side of the image, draw a spline from left-most vertex to end of red line. Then gradb your verts and align to the spline you jsut drew. Do the same with the other side. Really the only way I can think of to do it other than manually moving each one. Will it really take you that long to move each one?

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I also never use grid align, but I know it may be almost the same way to do. For me, view align and make planar are enough.

 

Make planar or Grid align only 1 time may not be the end result that you want. We may also need to make planar or view align again and again. Futher more, we have so many tool those help to make the slope, for example , after make the vertices all planar then we just select all the vertices again and rotate or use ffd 2x2x2. I have an example to show you shortly.

 

I am sorry about my english that may make you confused :D:D:D

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Another possibility is, if you know the “Z” position, you can move the vertex by changing inputting the new value in the “Transform Type-In Text Boxes.” The only bad thing is you will have to select them individually, but they will be accurate.

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hum... my solution could be a bit off...

as far as I see, all vertices are on a horizontal line... to set all z-coordinates to the same height, simply add a sub-object Xform and NU-scale the z-axis to 0%...

If you have to align it to a line in space, add an FFD 2x2 (in sub-object mode) and move the sub-objects...

 

rgds

 

nisus

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